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  1. #1
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Praesul View Post
    So if we, for arguments sake, say that a tank puts DH in every slot, or tenacity in every slot, they would give up ~0.8% damage for 3.8% damage reduction?"
    520 is the most you can meld on left-side. Nobody is going to meld anything but STR on right-side.

    520 tenacity = about 2.5% dmg reduction. 520 Dhit would give you about 1% more DPS over 520 Tenacity.

    Tanks choosing 1% more dps over 2.5% more def is a no-brainer. How often did you ever get down to 2.5% health in a raid and live? If you ever gotten that low it's cuz your healers are both dead and you're about to wipe.
    And healers overheal. Whether you're at 80% health (no tenacity) or 82.5% health (tenacity), you're goin to be healed to 100% anyway in the next Cure II.

    So 2.5% dmg reduction isn't necessary or being utilized all the time if ever at all.

    Meanwhile 1% more dmg is always being used.

    A 2.5% stat with less than 1% use, or a 1% stat with 100% up-time are the choices.

    The only way Tenacity will ever be a go-to stat is if it's an exponential increase variable. The more you have, the more potent it becomes. And if future tank gear is filled with it so you can hit 2,500+ tenacity with melds.
    (3)
    Last edited by Cadmus; 07-17-2017 at 08:37 AM.
    Paladin.
    4-manning Omega 4.0. 7/14/17
    https://www.youtube.com/watch?v=BX2yh9K4cdA

    4-manning Omega 3.0. 7/14/17
    https://www.youtube.com/watch?v=KE9acG9hEKc

  2. #2
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Cadmus View Post
    520 is the most you can meld on left-side. Nobody is going to meld anything but STR on right-side.

    520 tenacity = about 2.5% dmg reduction. 520 Dhit would give you about 1% more DPS over 520 Tenacity.

    Tanks choosing 1% more dps over 2.5% more def is a no-brainer. How often did you ever get down to 2.5% health in a raid and live? If you ever gotten that low it's cuz your healers are both dead and you're about to wipe.
    And healers overheal. Whether you're at 80% health (no tenacity) or 82.5% health (tenacity), you're goin to be healed to 100% anyway in the next Cure II.

    So 2.5% dmg reduction isn't necessary or being utilized all the time if ever at all.

    Meanwhile 1% more dmg is always being used.

    A 2.5% stat with less than 1% use, or a 1% stat with 100% up-time are the choices.

    The only way Tenacity will ever be a go-to stat is if it's an exponential increase variable. The more you have, the more potent it becomes. And if future tank gear is filled with it so you can hit 2,500+ tenacity with melds.
    It doesn't HAVE to be an amazing stat. There will always be a worst stat, I'm not trying to say that I think it's better than DH, but I'm just saying that it's waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than parry ever was. If I get tenacity instead of det or skillspeed? Right on. If I get some instead of DH or crit? Oh well, it's not a huge deal.

    People are overreacting, and tenacity does not need a buff (but I wouldn't be against a buff if they ever decide to, though :P)
    (0)

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Cadmus View Post
    The only way Tenacity will ever be a go-to stat is if it's an exponential increase variable. The more you have, the more potent it becomes. And if future tank gear is filled with it so you can hit 2,500+ tenacity with melds.
    But it is? Well, technically not exponential, but it gets stronger the more you stack it. If let's say 100 ten gives you 1% reduction from base dmg, and you take 10k dmg, adding 100 ten from base, you'd reduce it to 9900, adding 100 ten to 1000 ten would be reducing 9000 dmg to 8900. It's still a 100 reduction but going from 9000 to 8900 is relatively stronger than going from 10000 to 9900.

    People need to understand that while linear/additive dmg boost is worse than multiplicative dmg boost, linear/additive dmg reduction is better than multiplicative. Tenacity, if we assume it to reduce dmg linearly, doesn't suffer from the diminishing returns stacking mitigation cds has.
    (0)