Q27. The jumping challenge in Kugane was really fun. Could you please tell us how this was created?

A27. When I got the request to do the final check on Kugane, I discovered that the team made it so you could only get up about half way. It wasn’t that difficult to create a route to go up higher, but in order to make the stress load from the graphics as low as possible, we had to simplify some parts. We checked over to see whether or not any portions of the graphic were cut off, such as the ocean, and then extended it so you couldn’t see this. The background team worked very hard to create this, and I believe it turned out really well.

They let me know that players were posting "clear" videos, and we were surprised it was cleared it in under 40 seconds the next day!

I would like to like to add some more in future and I would like to increase the number of jumping puzzle games in Gold Saucer as well.