Q22. I really liked the performance from the last boss in the main scenario quest. Was this done to bring back the experience from the Super NES days where your lose your precious play time from not saving?
A22. I lost a lot of my play time right in front of a save point in Final Fantasy V...
The manager from the design team, Takai, also lost his precious play time to this trap, and the debug team said we should make some adjustments to tone it down (referring to the Tidal Wave mechanic in the first phase of the battle) but Takai told them “I fell into this trap before as well” and left it alone.
For the overall battle itself, we were worried about the difficulty level, but since it’s the last boss, we made it strong. We also talked about how we won’t make anything stronger than that.


