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  1. #11
    Community Rep Bayohne's Avatar
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    Q10. Demi-Bahamut is quite large. Do you have any plans to make adjustment to his size or transparency?

    A10. We’ll make it so that you can change the size of Demi-Bahamut using a text command. I’m sure there will be players who would like the size to remain as is, so we’re making it so that players can adjust the scale on their own. However, we won’t be able to make it by Patch 4.05.
    (36)
    Matt "Bayohne" Hilton - Community Team

  2. #12
    Community Rep Bayohne's Avatar
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    Q11. Sustain was very useful in some content. I would like to know why this was removed.

    A11. We had it set so that pets would take reduced damage from enemies and we figured it wouldn’t be an issue as long as players don’t place the pets directly in front of the enemy. However, there were some players that used it quite a lot, so we would like to discuss some more with the dev. team.
    (69)
    Matt "Bayohne" Hilton - Community Team

  3. #13
    Community Rep Bayohne's Avatar
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    Q12. Red mage’s Vercure is affected by the INT attribute, but would it be possible to change summoner’s Physic so that the cure potency changes with INT?

    A12. Red mage was born from both white and black magic; however, summoner is different.

    Summoner can raise players, while black mages cannot. This is part of their role. If we made it so that all jobs can do everything, every job will just become the same, and I don’t think that’s how a game should be.
    (63)
    Matt "Bayohne" Hilton - Community Team

  4. #14
    Community Rep Bayohne's Avatar
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    Q13. Other job adjustments

    Black mage
    We made a couple of adjustments which black mage players will understand.
    Also, when doing their skill rotations, there are moments where they lose all their MP, so we’re making some adjustments to the MP.
    - MP cost for Foul has been removed.
    - Recast time for Triplecast has been reduced from 90 to 60 seconds.
    - Recast time for Fire IV and Blizzard IV has been reduced from 3 to 2.8 seconds.

    Ninja
    - Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments.
    (30)
    Matt "Bayohne" Hilton - Community Team

  5. #15
    Community Rep Bayohne's Avatar
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    Q14. Because Sprint no longer consumes TP, it is easier to use in combat. However outside of combat, the increased cooldown is inconvenient. Would it be possible to make adjustments, such as lowering the cooldown in cities?

    A14. We increased the effect duration of Sprint outside of combat, but it was not as effective as players run between NPCs during quests.
    We are considering adjustments, but it will take some time.
    (64)
    Matt "Bayohne" Hilton - Community Team

  6. #16
    Community Rep Bayohne's Avatar
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    Q15. For PvP, would it be possible to change the system so that you can earn experience points for the job you entered with, rather than the job you finish the match with? I think this would help those who participate in the content for leveling purpose, so they can still change their jobs inside to meet the need of the party.

    A15. This idea was on the table when we were making PvP-related adjustments in Patch 4.01. We discussed how it’ll create a situation where the players are earning experience points for a job they didn’t play, which goes against the entire point of earning the experience points. We want to some more time to continue discussions regarding this.
    (24)
    Matt "Bayohne" Hilton - Community Team

  7. #17
    Community Rep Bayohne's Avatar
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    Q16. Due to the large amount of job action changes in 4.0, some jobs may feel very different when level synced in dungeons level 50 and below. Concerning tanks, in 4.01 it became easier to maintain aggro. Will other jobs see similar changes?

    A16. Adjusting each job’s skills according to each level synced low level dungeon isn’t very practical. Dungeons will be undergoing overall adjustments, such as actions used at low levels, and the HP of mobs in dungeons.
    (16)
    Matt "Bayohne" Hilton - Community Team

  8. #18
    Community Rep Bayohne's Avatar
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    Q17. It's hard to get a group for alliance raid content, such as the Crystal Tower. Do you have any plans to address this?

    A17. We’re currently working on an alliance raid roulette aimed for Patch 4.1. Players will also be able to make alliance raid parties across other Worlds as well. This is also scheduled for Patch 4.1. As for Labyrinth of the Ancients, we’re making adjustments so the party structure will only require one tank rather than two; however, we may not be able to make this adjustment in time.
    (62)
    Matt "Bayohne" Hilton - Community Team

  9. #19
    Community Rep Bayohne's Avatar
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    Q18. I would like the rewards for Seal Rock achievements, but queues take a very long time to pop. Would it be possible to make it so these achievements would be progressable even in Shatter?

    A18. We’re currently discussing Frontline overall.

    Currently there are different game modes, and often times it is difficult to be matched into the desired mode. We are considering changing the featured game mode every week. However, this means introducing a new rule to the servers, so more time is needed to make a decision.
    (31)
    Matt "Bayohne" Hilton - Community Team

  10. #20
    Community Rep Bayohne's Avatar
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    Q19. As an FFV fan, I was really excited to see how Omega: Deltascape was recreated. I’m really curious to find out if there’s any backstory for this. Could you please tell us anything?

    A19. Thank you! In Final Fantasy V, Omega’s lore was set in a way where you didn’t know where it came from; therefore, people thought it came from the void. As for the bosses, they aren’t the same bosses from that game, but we did some trial and error to make them fit into FFXIV.

    Also, there’s a rumor that there will be a V5.0, but there is no V5.0. We did mention that we’ll prepare a difficulty for those who complete Savage mode of V4.0; however, this isn’t V5.0.
    (21)
    Matt "Bayohne" Hilton - Community Team

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