I hated the fights before this patch. 2 blinks and the mobs were dead. It was not fun at all. Now everyone gets to blow up mobs together and it's not a trivial borefest.
I don't see your point, OP.
I hated the fights before this patch. 2 blinks and the mobs were dead. It was not fun at all. Now everyone gets to blow up mobs together and it's not a trivial borefest.
I don't see your point, OP.
I wont call the OP a troll. Just a Noob, with the highest class Lv19 gladiator, and 2 post count. I don't think that warrant enough credibility to complain.
If your idea of fun is button smashing X like a hack & slash game, then this is the wrong mmo for you. Perhaps if you invest more time to learn about combos you might have a change of opinion.
A) This shit about using information that may be indicative of fuck all(he might have created a new character, that might not even be his, etc.) needs to stop. It makes most of you look like asses.
B) Assuming that info IS accurate, then what happens to the player population that gets bored of it even faster? Regardless of what a person "should" expect when playing an MMO, it won't stop them from finding it to be boring in the first few hours or so.
Sidebar to the actual discussion, but still relevant to forum goers.
After reading your incoherent rambling response... It is just full of contradictions. Stop assuming, and just stop.A) This shit about using information that may be indicative of fuck all(he might have created a new character, that might not even be his, etc.) needs to stop. It makes most of you look like asses.
B) Assuming that info IS accurate, then what happens to the player population that gets bored of it even faster? Regardless of what a person "should" expect when playing an MMO, it won't stop them from finding it to be boring in the first few hours or so.
Sidebar to the actual discussion, but still relevant to forum goers.
I completely agree with OP.
Last edited by Lienn; 12-22-2011 at 04:22 AM.
Final Fantasy XIII's battle system really didnt require too much thought...just faster reflexes. And maybe not even that, since all you really had to take care of was one character and manage paradigm shifts.
As for XIII-2, I cant comment...but that really wouldnt work well in an online multiplayer scenario. And as far as whats here now, we arent even near max cap i'd imagine, so you dont want the bosses to be too hard.
Once they introduce more combos, and more advantage points for said combos (directional attacks) then i'm sure you'll be moving around enough to ensure an active fight. Not to mention special effects being overhauled in the next update (the whole reusing animations for this patch and being fixed next time post).
Last edited by Teknoman; 12-22-2011 at 04:40 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I think we should hold all opinions about the current battle state until they finish it all next patch. We are only at like 50% of what they are looking to do at the moment. FOr all we know, they could have it so you can switch from class to job mid-battle with a single button push, which I think would be pretty epic. I just think we shouldn't pass judgement yet given that they are still working on it, although I can see why people feel the need to now with them getting ready to charge us.
For me it is the entire game that still feels slow. Changing gear, waiting for NPC's to appear, teleportation, Airship cutscenes, action delays, crafting (uhg!)...everything is so sluggish and the UI is so unintuitive especially with Crafting (ugh! again!...6 clicks to start a crafting leve...really?...c'mon man!)
I think maybe I am fortunate to be on a low population server and prefer playing the lone-wolf cuz I don't think my PC could handle a full party fighting a diremouse let alone Ifrit.
We can only hope for small improvements until 2.0 is out on new servers with the new graphics engine.
Papa was a rolling stone...wherever he laid his barbut was home.
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