You're contradicting yourself. You're saying that the damage gain from doing it perfectly isn't worth it but if you aren't doing perfectly then you're doing garbage.For what burst? To push wildfire into a 500 potency attack? That's laughable when you consider the minute long cooldown. The overheat also isn't worth going into considering the MASSIVE potency damage loss. If it were, maybe we would see more than 100 parses that include machinist. The heat gauge as is, is literally a punishment device that does not reward good play but instead gates you from dealing normal damage. The incentive currently is that you either do it perfectly or your damage is going into the garbage.
(You should be doing your darndest to maximize your damage to your capabilities anyways)
Last edited by Greedalox; 07-18-2017 at 02:27 AM.
Let's be realistic here- and I'm not attacking you so no need to call me a robot or subhuman.So people are perfect and never make mistakes?
Well then, for actual air-breathing humans, one of the bigger differences currently is that IF you make a mistake as a MCH, your already low DPS completely bottoms out, and recovering from that only sets you further back. This includes elements of your kit that will work against each other in the process of doing so.
But hey, all players are perfect and never make mistakes. That's why they didn't have to change jobs to make them "simpler" this time around.
Naturally everyone messes up- but that's messing up. It wasn't a stray mechanic that took you out, it wasn't a random stun that happens sometimes and you need to realign yourself- it was YOU (Being the player).
There was no risk- just the player. And we already agree that MCH is low reward so I think we're fighting the same battle anyways so no need to be rude.
You're right. We ultimately want a better MCH. The difference is, my concern isn't the damage. My concern is the conflicts in the kit where they originally didn't exist. I have no issue playing the job as it currently is, even if/when I make a mistake. I have every issue with the amount of effort made to recover as a MCH vs other jobs that currently outperform it. SE themselves said they're reconsidering the concept of jobs that require greater effort dealing greater damage (a perfectly sensible concept, except when you suddenly look at MCH as the current big exception beside BRD, RDM, and SAM, which are all arguably easy to play and capable of high damage).
And if I came off as rude, it wasn't intended. Sarcastic, yes, but I agree there's no need to be rude. I'm sorry if it seemed that way.
The high reward isn't there. Give MCH REALLY high damage for staying in the right. If MCH isn't supposed to be high damage then make the class simpler. You can't have low damage and complex at the same time, no one will use them.
On that, we agree. I disagree however that the rotation doesn't change because Cooldown completely vanishes from it during the heat up phase (as would armor crush from a NIN that loses Huton) - and so does Quick Reload. On that note, I do take issue with ammo being a double edged sword in the heating phase in general. The design offers conflicting incentives (advance combo/extra damage vs faster heat up/extra damage) which is highly counterintuitive.
Plus, getting into Overheat for Wildfire is clunky - you want to load up before using Wildfire, but if you do, regular abilities don't generate anymore heat to get into overheat. You end up using an AoE OGCD on a single target to do so, only to instantly cancel it - truth be told, it doesn't even feel like that's intended usage of the skill, though it probably is. Either way, it's clunky.
I mean, yes, I personally work around it by simply never overheating when Stabilizer isn't ready. But it's just no fun to overheat at all, even when it is - it's something I just do because it's statistically a DPS gain, not something I want to do because it's fun and awesome. Wildfire is the high moment of MCH and bluntly, from an enjoyability perspective, Overheat offers nothing Wildfire doesn't offer already except a valley of drag afterwards. Which in turn makes the prior Wildfire you used it for less enjoyable.
That aside, I don't think Overheat is a very reasonable punishment for effing up. Doing so is pretty huge - You lose 10 seconds of 5% bonus damage from Gauss, 10 Seconds of around 13% bonus damage from the heated shots, the bonus damage from cooldown (which has a higher potency than your combo on average due to RNG) plus however long you need to get back into the heated area - with additional loss due to not using Quick Reload. And you get half of those punishments even if you have just delivered the most beautiful overheated Wildfire in the history of FFXIV. And that's just the numbers - The enjoyability issues that come with it are subjective. It might well be the most punishing job mechanic out there at the moment.
I don't like it and I like to think I give good reasons why I don't, even if I agree that some of them are rather subjective. And I repeat myself >_>
Expanding on the clunky comment: coming OFF of overheat is clunky AF. Mid-Heated Clean? RIP. Cancels your skill and you gotta try again.....
Meeh, wouldn't mind changes to the job. The turrent is currently just place and forget, since there is no syngergy with the rest of our job, and the only time you need to use overload is when a boss is vanishing.
Then it is Hot Shot which is also an skill that you just forget exists after using it once in the opening so this might as well have been incorperated into the new heat system.
Also wouldn't mind if we got the Quick Reload from pvp where it's quick reload that costs tp not our main rotation.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.