Quote Originally Posted by MomoOG View Post
I wish the damage increase would have focused more on wildfire and overheat mechanics because that is where the fun/satisfaction of the class is.
I don't find overheat fun nor satisfying truth be told. It just plain feels clunky. Wildfire at least feels organic because your cooldowns all align with its cooldown now. Overheat? You gotta clumsily work around it with flamethrower or trigger it naturally and THEN start setting up your cooldowns, thereby wasting lots of duration. And even if you do it perfectly, you just end up giving the Barrel Stabilizer a yearning stare, because even a perfect Overheat feels bad thanks to the required heat-up afterward >_>