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  1. #1
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ghastly View Post
    Penalties are never fun. We can do deal with rng but penalties are never a fun idea.
    I'm actually a big fan of being penalized for making mistakes.
    (4)

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Greedalox View Post
    I'm actually a big fan of being penalized for making mistakes.
    That's what the instance itself is for. Shouldn't have to fight your own kit to do your job right.

    I mean, wasn't that the whole point of all the job changes in Stormblood?
    (1)

  3. #3
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    That's what the instance itself is for. Shouldn't have to fight your own kit to do your job right.

    I mean, wasn't that the whole point of all the job changes in Stormblood?
    I highly disagree with the sentiment of always doing good damage unless you "mess up" in which case it's still good but not that great. People make it sound like you're fighting your own kit, but MCH is just a kit of tools of ups and downs for your heat management and that's not fighting your own kit- that's decision making. Make the right choice or get zapped! It's exhilarating!

    And the instance isn't the only thing trying to flub you up, if it was we'd only have 3 generic classes of tank healer and dps performing not much more than 1-2-3 instead of expanded upon ideas of kits, rotations, mechanics of their own that you try to fit into said instance.
    (1)
    Last edited by Greedalox; 07-17-2017 at 02:37 AM.

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Greedalox View Post
    I highly disagree with the sentiment of always doing good damage unless you "mess up" in which case it's still good but not that great. People make it sound like you're fighting your own kit, but MCH is just a kit of tools of ups and downs for your heat management and that's not fighting your own kit- that's decision making. Make the right choice or get zapped! It's exhilarating!
    Purely a matter of personal preference. Any job can end up not dealing good damage, but that's largely a skill/effort thing. And lest we forget, it was always possible to mess up a Wildfire before. MCH was all about maximizing burst windows. What it didn't involve however was frequent stops and hesitation to use skills, lest you REALLY put yourself in a terrible position to do what you're meant to do. Bard for example has very little hesitation in their kit: If you got it, use it. Obviously use it at the right time, but IF you trip up, the mistake isn't hardly as punishing, recovery is much simpler, and the impact to your primary damage dealing is minimal. Same goes for RDM. This isn't me saying make MCH play like BRD or RDM, but if we're going to have a "risk/reward"-based kit, then it needs to actually be rewarding. And currently, it is not.
    (0)