I highly disagree with the sentiment of always doing good damage unless you "mess up" in which case it's still good but not that great. People make it sound like you're fighting your own kit, but MCH is just a kit of tools of ups and downs for your heat management and that's not fighting your own kit- that's decision making. Make the right choice or get zapped! It's exhilarating!
And the instance isn't the only thing trying to flub you up, if it was we'd only have 3 generic classes of tank healer and dps performing not much more than 1-2-3 instead of expanded upon ideas of kits, rotations, mechanics of their own that you try to fit into said instance.
Last edited by Greedalox; 07-17-2017 at 02:37 AM.
Purely a matter of personal preference. Any job can end up not dealing good damage, but that's largely a skill/effort thing. And lest we forget, it was always possible to mess up a Wildfire before. MCH was all about maximizing burst windows. What it didn't involve however was frequent stops and hesitation to use skills, lest you REALLY put yourself in a terrible position to do what you're meant to do. Bard for example has very little hesitation in their kit: If you got it, use it. Obviously use it at the right time, but IF you trip up, the mistake isn't hardly as punishing, recovery is much simpler, and the impact to your primary damage dealing is minimal. Same goes for RDM. This isn't me saying make MCH play like BRD or RDM, but if we're going to have a "risk/reward"-based kit, then it needs to actually be rewarding. And currently, it is not.I highly disagree with the sentiment of always doing good damage unless you "mess up" in which case it's still good but not that great. People make it sound like you're fighting your own kit, but MCH is just a kit of tools of ups and downs for your heat management and that's not fighting your own kit- that's decision making. Make the right choice or get zapped! It's exhilarating!
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