Quote Originally Posted by Kyuubee View Post
What's the point of the heat gauge if the ONLY gameplay of the job is to stay between 50-100.
It's not the only point of the heat gauge. If you're staying between 50-95 the whole fight then you're ignoring half of the mechanic. You overheat during burst windows.

Quote Originally Posted by ThirdChild_ZKI View Post
but if we're going to have a "risk/reward"-based kit, then it needs to actually be rewarding. And currently, it is not.
I don't believe FF14 carries any risk/reward capabilities unless we're talking cards. There's hitting the wrong buttons- but that's not risky, that's just hitting the wrong buttons. An encounter doesn't change because a MCH was brought that actively goes against you unless sometimes.

As for if MCH is currently rewarding? Of course not- but that's because our numbers are lower than they should be, not because of our core gameplay. You could remove all heat gameplay with the current iteration of MCH and it still wouldn't be rewarding in that sense because the numbers are too low. The current system would prove to be very rewarding if the output was there to back it up.