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  1. #1
    Player
    Khaidal's Avatar
    Join Date
    Apr 2017
    Posts
    103
    Character
    Khaidal Gesin
    World
    Sargatanas
    Main Class
    Pugilist Lv 60

    RDM and Diversion/AoE

    I'd like to pick the brains of all you RDMs out there!

    Lately when in dungeons, I've noticed RDMs take hate easily yet so few will use Diversion/Lucid Dreaming. Is there a reason for this? I'm almost at the point to where I groan when I see one because I know mobs are going to be bouncing all over.

    Secondly, there can be 4+ mobs on the screen, yet so many single target. Is RDM aoe that bad? Is single targeting better even when there's about a dozen mobs onscreen?

    Normally I'd think it's one or two people's playstyles, but I've seen a LOT of RDMs play this way.

    Edit: Forgot to mention Lucid Dreaming as well.
    (0)
    Last edited by Khaidal; 07-15-2017 at 09:45 AM.

  2. #2
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Most dps wont admit it but secretly they like pulling mob agro as a sign of "look how badass my dsp is".
    (5)

  3. #3
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    If they never use it, it's because simply that they are bad. They literally don't know what they are doing (or don't care). Keep in mind it has a cooldown and won't necessarily be up for every pack. But as I see it there is no reason to not have Diversion and Lucid Dreaming as a caster.
    (4)
    Last edited by Rhyn; 07-15-2017 at 10:10 AM.

  4. #4
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    If 4+ Mobs you should spam scatter and then moulinet when appropriate.

    At 3 mobs hit the rdm sweet spot. Scatter then instant aero/thunder to build mana gauge. Alternate between all 3 targets with your single target attack.

    Why not use diversion? Well, usually Lucid Dreaming is enough. Our Aoe isn't that great. Diversion I carry most of the time, but find it a little unneeded in aoe pulls, since I'm going to pop lucid anyways. 100% Need it for bosses though if you give rdms a countdown lol
    (4)

  5. #5
    Player
    HiroKirito's Avatar
    Join Date
    May 2016
    Location
    Thanalan
    Posts
    174
    Character
    Hiro Azumi
    World
    Lich
    Main Class
    Ninja Lv 74
    Imo there no reason why you shouldn't have both diversion and lucid as a rdm to control your enmity. 1 of 2 things is happening.

    1. Either they just have an empty void where their brain should be.

    2. (I like to think the accounts for most) during dungeons rdm built alot of guage and come boss time they are often ready to open with thier melee burst... if diversion is not off cool down for the pull then you probably aren't getting agro back unless they die. Nobody wants that, so I imagine they are sitting on diversion for that. Not saying that's the correct way to play but I imagine it's the thought process behind not diversioning on trash mobs.
    (0)
    Last edited by HiroKirito; 07-15-2017 at 09:44 AM. Reason: Typo's

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Khaidal View Post
    Lately when in dungeons, I've noticed RDMs take hate easily yet so few will use Diversion/Lucid Dreaming. Is there a reason for this? I'm almost at the point to where I groan when I see one because I know mobs are going to be bouncing all over.
    (The following numbers include traits and stances, and are normalized for tanks whose attack power is 75% of the RDM's attack magic potency, using values from these tables)

    Enmity generation per action:


    Scatter is 130 potency per target.

    Flash is about 900 potency per target.
    Shield Oathed Flash is about 2065 potency per target.

    Overpower is about 900 potency per target.
    Deliveranced Overpower is about 945 potency per target.
    Defianced Overpower is about 1944 potency per target.

    Unleash is about 900 potency per target.
    Gritted Unleash is about 1950 potency per target.
    Grit+DarkSide Unleash is about 2330 potency per target.


    Diversion shouldn't be needed on Scatter spam.
    (7)
    Last edited by Rongway; 07-15-2017 at 11:01 AM.
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    Eydis's Avatar
    Join Date
    Jun 2017
    Posts
    16
    Character
    Eydis Ein
    World
    Zalera
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Khaidal View Post
    snip

    Easy answer:
    those are bad rdm.

    Explained answer:
    Rdm opener pulls a lot of dps and in turn a lot of enmity. Bad dps don't pay attention to their enmity and think they are cool/cute/awesome because they pulled hate off a pld that has to spam enmity generation to keep up.
    As a rdm I always pop diversion before running my opener, I have less defense and less hp than a tank, why would I want to take hate? If my enmity bar hits yellow, I hit lucid dreaming.
    There is zero excuse for a rdm to be pulling hate the way they do.

    Secondly for rdm AoE:
    Again bad players. Scatter spam and enchanted moulinet are the way to go. I have even told rdm I have run across to use scatter/moulinet and I have been straight up told "I like single target," or "I like dealing high damage numbers." Not realizing that it is actually slower.
    (1)
    Last edited by Eydis; 07-15-2017 at 10:47 AM.
    Most the days, the forums aren't worth it. Just people crying that their favorite job isn't overpowered.

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Khaidal View Post
    Secondly, there can be 4+ mobs on the screen, yet so many single target. Is RDM aoe that bad? Is single targeting better even when there's about a dozen mobs onscreen?
    At exactly three targets, a mixed approach should be taken, as Rawrz explained. Scatter-Verslowspell-Scatter-Verslowspell. This does the same damage as Scatter-Scatter-Scatter-Scatter but generates more mana for Moulinet.

    At four or more targets, Scatter spam does more damage.

    Here and here are maths.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by Rhyn View Post
    If they never use it, it's because simply that they are bad. They literally don't know what they are doing (or don't care). Keep in mind it has a cooldown and won't necessarily be up for every pack. But as I see it there is no reason to not have Diversion and Lucid Dreaming as a caster.
    Or the Tank can stop worrying about "muh deeps" and stay in Tank stance. Then you won't lose hate. Anytime I rip hate on SAM/RDM it's because the Tank is generally too busy dps'ing and forgetting they are, in fact, a tank.
    (6)

  10. #10
    Player
    Khaidal's Avatar
    Join Date
    Apr 2017
    Posts
    103
    Character
    Khaidal Gesin
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rongway View Post
    (The following numbers include traits and stances, and are normalized for tanks whose attack power is 75% of the RDM's attack magic potency, using values from these tables)

    Enmity generation per action:


    Diversion shouldn't be needed on Scatter spam.
    Edited for post length.

    I see now about Scatter. In that case it's bad tanking. More commonly though I see RDMs doing big bursts on bosses right after shield lob and causing all sorts of issues lol.
    (0)

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