Quote Originally Posted by BillyKaplan View Post
Why didn't the Thunder spells get fully merged, or the Aeroes? Because one is single target and the other is an aoe. They serve two different purposes, so they remain. Same with Hook and Gig even if to the player, the difference there is less obvious)
I realize that, yes, they programmatically serve different purposes, but that's never been a reason to refrain from making a change. I instinctively go to press the same button whether I'm trying to reel in a fish or trying to stab one.

Beyond that, they might just not have considered it because sometimes things like this just don't get considered by development teams (for games and business apps alike). Sometimes the most "obvious" changes aren't obvious at all, mainly because of being too close to the development process to be able to take a step back and see them.

I've done this myself in both website and iOS app development: I've been hammering out a feature and had someone who had seen my work suggest a simpler approach I could take, one that I myself hadn't considered because I had become too focused on the initial method of accomplishing something I had already decided upon.

Either way, it's a good idea and I feel they should do it. They've gone through great lengths to merge all versions of certain abilities into one button that changes depending upon your level. I feel like "Hook" and "Gig" changing depending upon whether you're above or below water would be perfectly reasonable.