Thanks for the informative post. I had no idea of this. Still, it would be nice to have a higher polygon/higher texture option. All I can do is ask.In 1.x the intention was to take the graphical styling on XI and push it even further beyond that graphical fidelity as far as they could. *snip*
Would it be nice too have that level of graphical detail back? Yes, but the amount of computing resources that would make it feasible to do that in the game system is significant and would likely erode playability at its expense.
I'll look into Reshade but I don't think that'll work with a Mac.
Not entirely inflated factoid (yes, I may have exaggerated a little at one point, but...), as a tile from 2.0's release makes clear...I take this inflated factoid and raise you anecodatal experience.
In 1.23 at Desktop (Standard) settings I ran around 30 fps (when running in Windowed Borderless; there was a strange fps loss in true Fullscreen with no noticeable graphical improvement)
Upon ARR's release at Desktop (Standard) settings I ran around 30 fps (whether in Full Screen or Borderless).
They bogged equally (little) under particle effects and (noticeably) when loading many characters at once on screen. Shadows in some cases bog more heavily in Luminous than they did with Crystal Tools.
Luminous came with the advantage, apparently, of supporting more doodads on screen at a time, allowing for the more cluttered / compact ARR world design. But it has yet to show that it can maintain the same graphical fidelity as Crystal Tools, while averaging nearly the same FPS (at least with my old potato of a computer and my newer but equally powerful laptop). Maybe ARR just struggled with those particular computers, while providing some huge FPS jump to others, but I would imagine, after fixing the Fullscreen issue on 1.x, that the FPS increase in the transition was more the outlier.
The ARR team specifically said that the high poly count was one of the main reasons they had to remake the game.
Dernière modification de Malzian, 15/07/2017 à 07h58
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
May we never forget, all the graphics cards eaten by the Ul'dah Christmas tree of Starlight 2011.
Different engine and such. 1.0 used crystal tools, which was an in house engine from SE that was forced upon tanaka to use and it was not good for MMO. Great for single player games. While 1.0 was a beautiful beautiful game, at the time of release it took a power house of a pc to run. I think near the end of the its life span a good computer could run it while looking great. The game was really beautiful compared to what we have now, but it came with a performance cost.I am not sure a texture pack is something that is possible, but I miss the combat animations.
And it seems because of one flower pot we are all being punished, its like a really bad joke at this point. But I say ENOUG IS ENOUGH, lets not stop until we finally get a real response from the devs or actually see upgrades to the game!
That flower pot needs to go to the bin and stay there.
Flower pot's been in the bin since 2.x and it's not coming back. It's not just 1 flower pot, though. EVERY flower pot in 1.x was like that. More than a couple in an area would cause pretty terrible lag.And it seems because of one flower pot we are all being punished, its like a really bad joke at this point. But I say ENOUG IS ENOUGH, lets not stop until we finally get a real response from the devs or actually see upgrades to the game!
That flower pot needs to go to the bin and stay there.
And by the by, for anyone interested in ALL of the reasons 1.x was remade, this is a good series for it: https://youtu.be/CJ9CmxaQ3q8?list=PL...x4HT5oBemN23vr
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
I know, it was more a joke since that picture is forever ingrained in anyones mind when it comes to 1.0. :P
Not 100% accurate. I had a mid-range at best. My pc was a $300 pre-build with a cheap gpu upgrade at that time and it ran the game fine on med settings. The requirements for this game were on the higher side but are also a bit overdramatized, especially nowadays.
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