I agree completely!Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.
The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.
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