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  1. #1
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Thanos View Post
    Less play time is YOUR problem not SEs

    I want this to be 8 man content where in the quest you need to gather X amount of items and then require 7 of your friends to help you beat a certain boss
    More play time is YOUR problem, not SEs

    I want this to be content anybody can access at their own pace. I see no purpose in making this stuff insanely hard to get just for the sake of making the kids with tons of free time feel special about obtaining it.
    (7)

  2. #2
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by KiriA500 View Post
    More play time is YOUR problem, not SEs

    I want this to be content anybody can access at their own pace. I see no purpose in making this stuff insanely hard to get just for the sake of making the kids with tons of free time feel special about obtaining it.

    You can access it at at your own pace all you want. Its not going no where. And really getting 7 people to help you is not hard.


    Anti-social is YOUR problem
    (4)

  3. #3
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Thanos View Post
    You can access it at at your own pace all you want. Its not going no where. And really getting 7 people to help you is not hard.


    Anti-social is YOUR problem
    THANK YOU.
    (1)
    All I see is hurr.

  4. #4
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.

    The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.
    (4)

  5. #5
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Malakhim View Post
    Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.

    The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.
    I agree completely!
    (0)

  6. #6
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Hopefully it's hard to get and requires skill. I don't want to see a bunch of people who don't know how to play their role running around in this "AF" gear.
    (1)
    Last edited by KamikazeMan; 12-22-2011 at 12:25 AM.

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rowyne View Post
    Oh, come on, you didn't even need that many people to get your AF in FFXI. If you did, I would have never completed it.

    You can still have a sense of accomplishment without it all being full-party raid content.
    You did actually -- At 80 - 85 cap you needed at least 2 full parties for some of the Empyrean +2 items, this is with cheats, by the way. (Atmas and curor buffs) Unless your group was extremely skilled at low-manning content that was designed for full alliances. (However they take forever and a day to do so at that point in time.)

    Quote Originally Posted by Malakhim View Post
    if they want to thrive alongside other genres of gaming.
    MUDs and MMOs thrived just fine, they were a different type of gaming, they didn't have to directly compete or live in harmony with offline games -- I think this is why MMOs have become pretty boring to play lately, they're starting to be designed with less of a social aspect (the whole reason they even existed to begin with) and more of a single player aspect.
    (0)

  8. #8
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jennestia View Post
    You did actually -- At 80 - 85 cap you needed at least 2 full parties for some of the Empyrean +2 items, this is with cheats, by the way. (Atmas and curor buffs) Unless your group was extremely skilled at low-manning content that was designed for full alliances. (However they take forever and a day to do so at that point in time.)
    We're talking about the original first tier of AF armor. Not AF +1, not Relic Armor (AF2), not Empyrean Armor (AF3). But AF.

    I didn't play FFXI after the cap was raised past 75 (I quit shortly after WotG came out). I had the full set of original AF, and I certainly didn't need a two-party alliance to help me get it.

    I want it to be challenging, I want it to feel epic, I think it should give you a real sense of accomplishment. But for the starting AF set, I think expecting 8-man raids for each piece is a little over the top. If they want to raise the bar on future sets, sure. Especially if it is considered to be raid gear, it should be acquired with a raid. But not the starting set. 2-4 people is plenty.
    (3)
    Last edited by Rowyne; 12-22-2011 at 01:13 AM.

  9. #9
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Malakhim View Post
    Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.

    The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.
    Completely agree Hayden and Malakhim.

    I'd love to see *interesting* and *engaging* Story Missions / Quests to earn your Job Specific Armor rather than a boring Repeatable Time Sink.

    Continuing along the lines of what Malakhim suggested, maybe...

    * For the Monk Quest, it's about entering a Tower and using your Hand-to-Hand Melee abilities to overcome a series of formidable foes: There's a deadly Ranged Specialist you have to defeat, followed by a brutal Dark Knight with High Defense, followed by an adept Sorcerer with dangerous Magic Spells, etc.

    * For Black Mage, it could be overcoming opposing Elemental Forces at Wyvern's Perch, and utilizing quick thinking and mastering the changing Elemental landscape (e.g., pools of Lava (Fire), Ice Caverns, etc.) to your advantage.


    etc.

    Anything over a "Collect 50 AF Totems/Nuts to get 1 piece of your AF Armor"-scenario. (~_~)
    (2)

  10. #10
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Thanos View Post
    You can access it at at your own pace all you want. Its not going no where. And really getting 7 people to help you is not hard.


    Anti-social is YOUR problem
    Who says I'm anti-social?

    I was just pointing out that there are other people who play this game. I know that must be hard to see from atop that high horse of yours, but purposely keeping content from people for the sake of keeping a minority happy isn't a smart move.

    What they should do, is make an NQ and HQ version, which require NM items. That way, people who just want the gear can obtain a NQ item...while super studs, like yourself, can go for the HQ item. They can make the HQ item drop off a super tough HNM or something, while the NQ drops off a regular NM. Or better yet, have it require multiple turn in items you obtain by gathering, so those classes aren't completely useless. Make the NQ item fairly rare, and the HQ even more rare!
    (2)

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