More play time is YOUR problem, not SEs
I want this to be content anybody can access at their own pace. I see no purpose in making this stuff insanely hard to get just for the sake of making the kids with tons of free time feel special about obtaining it.
You can access it at at your own pace all you want. Its not going no where. And really getting 7 people to help you is not hard.
Anti-social is YOUR problem
Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.
The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.
I agree completely!Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.
The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.
Hopefully it's hard to get and requires skill. I don't want to see a bunch of people who don't know how to play their role running around in this "AF" gear.
Last edited by KamikazeMan; 12-22-2011 at 12:25 AM.
You did actually -- At 80 - 85 cap you needed at least 2 full parties for some of the Empyrean +2 items, this is with cheats, by the way. (Atmas and curor buffs) Unless your group was extremely skilled at low-manning content that was designed for full alliances. (However they take forever and a day to do so at that point in time.)
MUDs and MMOs thrived just fine, they were a different type of gaming, they didn't have to directly compete or live in harmony with offline games -- I think this is why MMOs have become pretty boring to play lately, they're starting to be designed with less of a social aspect (the whole reason they even existed to begin with) and more of a single player aspect.
We're talking about the original first tier of AF armor. Not AF +1, not Relic Armor (AF2), not Empyrean Armor (AF3). But AF.You did actually -- At 80 - 85 cap you needed at least 2 full parties for some of the Empyrean +2 items, this is with cheats, by the way. (Atmas and curor buffs) Unless your group was extremely skilled at low-manning content that was designed for full alliances. (However they take forever and a day to do so at that point in time.)
I didn't play FFXI after the cap was raised past 75 (I quit shortly after WotG came out). I had the full set of original AF, and I certainly didn't need a two-party alliance to help me get it.
I want it to be challenging, I want it to feel epic, I think it should give you a real sense of accomplishment. But for the starting AF set, I think expecting 8-man raids for each piece is a little over the top. If they want to raise the bar on future sets, sure. Especially if it is considered to be raid gear, it should be acquired with a raid. But not the starting set. 2-4 people is plenty.
Last edited by Rowyne; 12-22-2011 at 01:13 AM.
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Completely agree Hayden and Malakhim.Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.
The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.![]()
I'd love to see *interesting* and *engaging* Story Missions / Quests to earn your Job Specific Armor rather than a boring Repeatable Time Sink.
Continuing along the lines of what Malakhim suggested, maybe...
* For the Monk Quest, it's about entering a Tower and using your Hand-to-Hand Melee abilities to overcome a series of formidable foes: There's a deadly Ranged Specialist you have to defeat, followed by a brutal Dark Knight with High Defense, followed by an adept Sorcerer with dangerous Magic Spells, etc.
* For Black Mage, it could be overcoming opposing Elemental Forces at Wyvern's Perch, and utilizing quick thinking and mastering the changing Elemental landscape (e.g., pools of Lava (Fire), Ice Caverns, etc.) to your advantage.
etc.
Anything over a "Collect 50 AF Totems/Nuts to get 1 piece of your AF Armor"-scenario. (~_~)
Who says I'm anti-social?
I was just pointing out that there are other people who play this game. I know that must be hard to see from atop that high horse of yours, but purposely keeping content from people for the sake of keeping a minority happy isn't a smart move.
What they should do, is make an NQ and HQ version, which require NM items. That way, people who just want the gear can obtain a NQ item...while super studs, like yourself, can go for the HQ item. They can make the HQ item drop off a super tough HNM or something, while the NQ drops off a regular NM. Or better yet, have it require multiple turn in items you obtain by gathering, so those classes aren't completely useless. Make the NQ item fairly rare, and the HQ even more rare!
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