I think you are confused with the term 'nerf' and bug fix.
- An issue wherein the effects of the Red Mage ability Acceleration would apply to Verflare and Verholy.
- An issue wherein the amount of black mana and white mana consumed would be incorrect when performing some of the Red Mage actions under certain conditions.
- An issue wherein the Red Mage would start content with white mana remaining when queuing for content under certain conditions.
I am glad to see the mana glitch be resolved, should hopefully see RDM Dps drops down in the 90th percentile since you can't abuse this anymore?
I think you are confused with the term "summarise".
He meant the bug fix will lower their overall dps, no need to try to look smart to get the last word, a change has been done which will lower the overall dmg of the class. Just try to get the whole idea.
Now it will be more fair to compare to each other to talk about balance.
I like the way casual ppl crying about RDM xD just git gud
Yea I would say Sam looking their buffs isn't completely equal but pretty close to mnk looking gL3. Mnk at least has more tools to negate or mitigate the loss, Sam does not and must start from base all over again.
. Red Mage as it stands right now is exemplar to what every other class should strive for. Square should look at the red mage now as a example for the other classes that need work. I mean that in every possible way. Not just dps which idc about
Is there a way to report stupid useless repetitive topics and threads. Dang.
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