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  1. #201
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    So seems like it is fixed now.
    An issue wherein the effects of the Red Mage ability Acceleration would apply to Verflare and Verholy.
    Just too bad about this, I did not know this was not intended either.

    Quote Originally Posted by ADVSS View Post
    I doubt it. Those were exploitable under very specific conditions. Unless the big deal youre all crying about is FFLogs, and the part of the community that tends to force bloated DPS numbers, by exploiting things like this. Fpr instance, ive never walked into an instance with white mana sitting there, etc.
    These conditions were easy to meet. With enough practice you could pull it off easily. I prefered not to use it but I had rdm in my groups who did. Well anyway, it is fixed now.
    (1)

  2. #202
    Player
    Pidooma's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Pidooma Southway
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Something I don't think a lot of people are considering is how easy it is to hit RDM skill ceiling. This is both a positive and an negative. In a lot of the current fights with real heavy movement happening a lot of the time RDM is pulling pretty close to their top possible numbers. The issue with this comes from an easier fight that is more of a dps check, in which the RDM will still pull similar numbers and won't sky rocket like some other jobs "should", for example, if BLM isn't pulling bigger numbers on minimal movement fights then it should be buffed rather than RDM being nerfed since on target dummies BLM does more dps than RDM.

    There's just very little the RDM can do to improve their dps as facts such as learning fights or having less mechanical fights come into play while other jobs will only see improvements with both factors. Other jobs should be rewarded heavier for aligning things properly and if they aren't, that right there is the actual issue.
    (0)

  3. #203
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    People make these kinds of threads and I laugh. SE don't listen to these complainers they actually did a GREAT job with Red Mage. Its probably the most complete job in this game that you can tell they made sure to make right and not mess up. Same goes for Samurai. It makes sense that these jobs are so complete because they put so much focus in creating a battle system that would make these jobs more complete and then integrated the other jobs to that model. SE isn't going to touch Red or Sam they only will just continue to get the other jobs that need help like MCH integrated better with the combat system.
    (2)

  4. #204
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LegolasT View Post
    SE isn't going to touch Red or Sam they only will just continue to get the other jobs that need help like MCH integrated better with the combat system.
    I hope you are right. I am loving RDM and it's the most fun I have had in an MMO in years. Rather sad to see a small but noisy group of people throwing out so much hate at the new classes because heaven forbid the DPS meta gets shaken up ever so slightly.

    At least Yoshi and friends so far are sticking to their guns so far and putting class theme and flavor above buzzkills groaning about BLM not being at the top DPS of every single fight in existence or whatever it is this week.
    (5)

  5. #205
    Player
    C0NNECTION_LOST's Avatar
    Join Date
    Jun 2017
    Location
    Puyallup, Washington
    Posts
    6
    Character
    I'm Randy
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    DONT YOU TOUCH MY RED MAGE!!!!!!
    (2)

  6. #206
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,687
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Tyla_Esmeraude View Post
    That's not a nerf if it wasn't intended in the first place. But now people will finally stop complaining. So I'm happy they fixed that.
    I'm happy SE did their research and located a glitch which was inflating the standing of red mages on the dps rankings. As a player, and as someone who loves his red mage, I want things to be fair.

    If SE had listened to the more strident posts, nerfed red mage damage, and afterwards fixed the glitch.... well, l'm happy that didn't happen.
    (1)

  7. #207
    Player
    Kiyosuki's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Manthra Divekicker
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Either buff the potency and damage potential of everyone else (cept maybe Samurai lol) or slightly tone this job down. I mean, I know they want this job to really look great and it is! The overall structure of the job currently is amazing and captures the feel of a Red Mage perfectly. However it should NOT be outdamaging some dedicated DPS by such a huge margin as it is now. In the very least, be on par would be better but numbers don't seem to be lying. I'm not usually proponent for nerfing either, but there's a definitive problem here. At most just a slight potency decrease for key, off cooldown abilities would be enough imo. I really like how RDM plays in this, it just needs a very very slight trim.

    Personally, I think the big culprit is Fleche. Everything else is fine, but Fleche is a little ridiculous for how short its cooldown is. That said though, I think the much bigger problems lie in the other jobs at the moment. RDM just happens to be well made so its being more consistent than some of the others by that benefit.
    (0)
    Last edited by Kiyosuki; 07-19-2017 at 11:34 AM.

  8. #208
    Player
    Vejj's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Vedel Vao
    World
    Lich
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This job has far too much utility for the dps it's capable of! Please do the sensible thing and take a bat to RDM, while giving SMN/BLM their own buffs! Embolden is too damn good!
    its simple... learn 2 play.
    Grouped with experienced players iam always behind SAM and MNK, BLM sometimes deals more DPS then me, based on Encounter.
    RDM is fine, done shout for nerfs if you cant play your class right. Its annoying.
    (1)

  9. #209
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Vejj View Post
    its simple... learn 2 play.
    Grouped with experienced players iam always behind SAM and MNK, BLM sometimes deals more DPS then me, based on Encounter.
    RDM is fine, done shout for nerfs if you cant play your class right. Its annoying.
    I mean, I'm SAM/WAR main. It's not something that affects me because I'm always ahead on the deeps. However, that doesn't mean that RDM is OK, considering the second easiest job to play(Behind bard) is sitting pretty at 4.4k+ dps with 1/10th of the effort of literally every other job in the game.
    (1)

  10. #210
    Player
    Pidooma's Avatar
    Join Date
    Jul 2017
    Posts
    12
    Character
    Pidooma Southway
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    I think you are forgetting the fact that A). A lot of the top Red Mages were abusing a bug B). Most of the current content fights just so happen to have mechanics that allow RDM to still put out DPS close to their Skill ceiling. C). As other players learn fights and newer fights come out with less movement other jobs will shoot passed it in dps.

    For example, assume the RDM is at 4400 dps with a possible max of 4500 if played perfectly. Now assume the Ninja is pulling 4200 dps on a fight he's not familiar with with a possible average of 10% increase in dps for optimizing their rotation to mechanics and lining things up. Now that ninja has a possible 4620 dps while the RDM could never go beyond 4500. At face value people may see RDM as doing more dps than ninja but that actually isn't the case, it's just that RDM has an easier time hitting that ceiling than other jobs who still actually have higher dps but while learning new fights that dps falls a bit.
    (1)

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