It should be more balanced, since all classes get somehow punished during mechanics if not careful.., rdm and Sam practically the least of all, .... and are OP tooYou want to punish classes just to punish classes? That's some serious Social Justice you're spouting there. SE has made it clear they want each job to feel unique, and being less punishing is just another factor of uniqueness. As long as the end numbers are relatively balanced, ease of use/lack of punishment should never ever be a factor of balance.
SAM loses jinpu, shifu, and yukikaze (if there's no warrior/ninja keeping slashing up). To reapply these, if you were gonna focus buffs instead of sens, would take 6 GCDs, 2 of which at regular GCD if you prioritized Shifu. If you decided to keep pushing sens, that turns into 8 GCDs, 9 if Hinganbana fell off because that takes priority, just to wind back up after a lull of damage. It also provides no unique utility, and the slashing isn't like it was back in 3.x where WAR applying it allowed Ninja to use their BnB combo more, boosting their damage.
Speaking of "practically least punished of all" ...Ninja loses...what exactly? They stop generating Ninki, sure. But it doesn't drop off. Huton? No...they can just reapply that willy-nilly. Oh! Slashing! They were gonna put that back up anyway because of the DoT. Hm...
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