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  1. #1
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    You are being ridiculous.

    It is not about winning, it is about what that person finds fun.

    Playing a class that is hard and punish you for messing up is its own reward, People like that type of thing, There is no "winning" the devs made it crystal clear. They balance off play style. Instead of people crying about nerfing said class because that class does so much better, maybe the class they are playing is just not for them. You are playing a tougher class, you adjust and have fun with it. Or reroll. It is that simple.


    The people who cry about other classes clearly are not good enough with that class, and don't like playing a class that punishes you for messing up. Hey that is fine! Choices are fun, and to make all of the classes as easy as RDM and Sam is not the answer.
    (3)

  2. #2
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wavaryen View Post
    You are being ridiculous.

    It is not about winning, it is about what that person finds fun.
    Balance is about winning. You do not balance around fun. That is why I'm calling you ridiculous. Balance is for all levels of play, and ultimately is determined by classes and their optimization. Everything you are posting is just your opinion and mostly conjecture. The devs do not balance off playstyle. They never once said that. Do not put words in their mouth. They already explained their design philosophy despite simultaneously contradicting it with the level of damage RDM and NIN are capable of.

    Like I said, stop trying to delude people into thinking that balance is around playstyle and "fun." You cannot balance any game based on two things that are purely subjective. It is functionally impossible. The devs themselves didn't even know how to properly play NIN when they first released it and it's clear that their balance choices are poor as it is. If they kept balancing things based on what they feel like then this game would never get anywhere.

    As someone said, if we're to follow this ridiculous nonsense, then Savage and Extreme primals should no longer offer better rewards. After all, it's about "fun," and "playstyle." It's more fun for certain people to play more difficult content for the sake of it, and it's in their playstyle. Therefore, doing it for the sake of it should be good enough for them. There is nothing that says people who do harder content should be more rewarded and get exclusive gear.
    (3)