No it really shouldn't. More effort should equal more reward. It's that simple.That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.
The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
It is not that simple, and the devs don't agree with you. As many other players.
It is all about class flavor and what you enjoy. Not how hard it is. You can't balance a game with that type of mindset. That is why rdm, and sam are not getting nerfed from what the live letter just said.

			
			
				you don't see how crying for nerfs will actually hurt you. if you get a nerf to RDM and a Buff to you? it means RDM will spend more time solely DPSing in raid and pissing off people who wanted to embrace a true hybrid while you spend more time in RAID healing your pets instead of DPSing
the key is to THINK of the entire situation not just yourselves in this equation

			
			
				My thoughts exactly. Why people would campaign for less emergency healing and resses is beyond me. Thankfully the devs are not buying into that nonsense going by the live letter.you don't see how crying for nerfs will actually hurt you. if you get a nerf to RDM and a Buff to you? it means RDM will spend more time solely DPSing in raid and pissing off people who wanted to embrace a true hybrid while you spend more time in RAID healing your pets instead of DPSing
the key is to THINK of the entire situation not just yourselves in this equation



			
			
				You can't balance it at all, at least in that regard.
Either you make it so that the hard and the easy job have similar/equal performance, then there's no reason to ever pick the hard job, as you'll always perform better on easier jobs due to less opportunities to eff up, or you make it so that the reward is equal to the effort required, then only the bad players are gonna pick the easier job and the job gets locked out from high performance content. League of Legends had that same issue with their champions for ages, with some of them dominating in high elo and in championships while having a low winrate in low elo.
It's all just a question of whether effort should be rewarded or not. And the live letter said no, effort should not be rewarded. The question now is when normal mode raids and trials get the same rewards as Extreme and Savage, because that's the logical consequence of that mindset.
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