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  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fortune_Cookie View Post
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    Why bother? Because you want to do that. I agree completely with the sentiment, but why do you need be rewarded by being superior at the end of it. Is the act of working on perfection not enough?

    I sincerely don't get it. Especially because I know where that road leads. The community always comes to expect the best so having superior jobs means some become irrelevant. Then there will be complaints about balance cause there are bad classes. They are already trying to simplify the player skill gaps, so what will happen then? Homogenization and everything gets dumbed down.

    Having deep, interesting classes/jobs that take work to perfect will only survive if it's alongside classes/jobs which can equal damage for less work. That's how you keep balance and relevancy for all while offering different play styles for wider range of skill levels.

    Mastering a class with a high skill ceiling is a beautiful thing. It's clear you get that, so why do you need to also just be superior when reaching that point? Is it not enough to say to yourself, "I'm proud to have gotten this down."

    Edit:
    I do agree with the last statement, that another way to balance it is to have all do decently well while all have a good skill ceiling to work towards. But that dream has vanished when they specifically made an effort to lower the skill gap in 4.0.

    But there are plenty who want to play easier Jobs and may only be able to. Giving them an option to stay on par with someone else who plays something harder isn't wrong. There are things like FFLogs where the competition for deeper Jobs really lie. You compete with others of the same Job which is a lot fairer.

    And again, you get the natural enjoyment of perfecting something rather than pummeling some other Job that couldn't do better even if the player wanted to.
    (1)
    Last edited by Allyrion; 07-16-2017 at 03:11 AM.