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  1. #1
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Allyrion View Post
    But no Job should have a superior kit just because it's harder to pull off.
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    (5)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fortune_Cookie View Post
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    Why bother? Because you want to do that. I agree completely with the sentiment, but why do you need be rewarded by being superior at the end of it. Is the act of working on perfection not enough?

    I sincerely don't get it. Especially because I know where that road leads. The community always comes to expect the best so having superior jobs means some become irrelevant. Then there will be complaints about balance cause there are bad classes. They are already trying to simplify the player skill gaps, so what will happen then? Homogenization and everything gets dumbed down.

    Having deep, interesting classes/jobs that take work to perfect will only survive if it's alongside classes/jobs which can equal damage for less work. That's how you keep balance and relevancy for all while offering different play styles for wider range of skill levels.

    Mastering a class with a high skill ceiling is a beautiful thing. It's clear you get that, so why do you need to also just be superior when reaching that point? Is it not enough to say to yourself, "I'm proud to have gotten this down."

    Edit:
    I do agree with the last statement, that another way to balance it is to have all do decently well while all have a good skill ceiling to work towards. But that dream has vanished when they specifically made an effort to lower the skill gap in 4.0.

    But there are plenty who want to play easier Jobs and may only be able to. Giving them an option to stay on par with someone else who plays something harder isn't wrong. There are things like FFLogs where the competition for deeper Jobs really lie. You compete with others of the same Job which is a lot fairer.

    And again, you get the natural enjoyment of perfecting something rather than pummeling some other Job that couldn't do better even if the player wanted to.
    (1)
    Last edited by Allyrion; 07-16-2017 at 03:11 AM.

  3. #3
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fortune_Cookie View Post
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.

    The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
    (6)

  4. #4
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wavaryen View Post
    That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.

    The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
    This is ridiculous.

    The tougher class will always underperform against the easier class if they both have the same reward. Someone of equal skill playing (easy) class vs someone of equal skill playing (hard) class means that the easy class will win every time. "Hard" is under the assumption that its dps is more vulnerable to mechanics happening, or that it has some ridiculous mechanic that can fall off because Susano jailed you. There is no reason to play a harder class at all. People enjoy optimization and consistency more than difficulty, it's just a fact. That's why the obsession with speedrunning exists in the first place. No one is going to take the more difficult classes because they don't offer anything extra aside from, "my bad I messed up so my DPS took a huge hit," and that's it.

    Do not delude yourself or try to delude others. I'm not saying that more difficult classes should be stronger, but at this point they should stop being lazy and just make the more difficult classes just as easy as SAM and RDM if they're going to balance it this way.
    (2)

  5. #5
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    You are being ridiculous.

    It is not about winning, it is about what that person finds fun.

    Playing a class that is hard and punish you for messing up is its own reward, People like that type of thing, There is no "winning" the devs made it crystal clear. They balance off play style. Instead of people crying about nerfing said class because that class does so much better, maybe the class they are playing is just not for them. You are playing a tougher class, you adjust and have fun with it. Or reroll. It is that simple.


    The people who cry about other classes clearly are not good enough with that class, and don't like playing a class that punishes you for messing up. Hey that is fine! Choices are fun, and to make all of the classes as easy as RDM and Sam is not the answer.
    (3)

  6. #6
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wavaryen View Post
    You are being ridiculous.

    It is not about winning, it is about what that person finds fun.
    Balance is about winning. You do not balance around fun. That is why I'm calling you ridiculous. Balance is for all levels of play, and ultimately is determined by classes and their optimization. Everything you are posting is just your opinion and mostly conjecture. The devs do not balance off playstyle. They never once said that. Do not put words in their mouth. They already explained their design philosophy despite simultaneously contradicting it with the level of damage RDM and NIN are capable of.

    Like I said, stop trying to delude people into thinking that balance is around playstyle and "fun." You cannot balance any game based on two things that are purely subjective. It is functionally impossible. The devs themselves didn't even know how to properly play NIN when they first released it and it's clear that their balance choices are poor as it is. If they kept balancing things based on what they feel like then this game would never get anywhere.

    As someone said, if we're to follow this ridiculous nonsense, then Savage and Extreme primals should no longer offer better rewards. After all, it's about "fun," and "playstyle." It's more fun for certain people to play more difficult content for the sake of it, and it's in their playstyle. Therefore, doing it for the sake of it should be good enough for them. There is nothing that says people who do harder content should be more rewarded and get exclusive gear.
    (3)