Quote Originally Posted by HoLoFoNo View Post


Note: I don't think they should balance around difficulty because thats relative as I and other have said, but they should balance around how the resources get affected by mechanics and how many mechanics savage is gonna have (because well, its savage) so classes that don't have timers on a lot of their buffs and resources shouldn't have high ceilings.
I thought RDM had a mana bug that was letting them get more dps than they really should be?

Also, in chat today people was saying how they liked how much tougher a class is, they don't want all classes to be brain dead like RDM and Sam. They don't mind working harder for dps because that is fun to them. This is one of them things you can't win them all.