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  1. #1
    Player

    Join Date
    Mar 2016
    Posts
    13
    Leave RDM alone. If a rdm HAS to heal/raise you have a bad healer or tank who can't mitigate properly, or an idiot standin in telegraphed mechanics resulting in a dps loss for rdm. Lower its dps and its a even nigger loss. I'd rather see rdm lose this utility than lose its damage. It also has no real mp regeneration.
    (7)

  2. #2
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nite83 View Post
    Leave RDM alone. If a rdm HAS to heal/raise you have a bad healer or tank who can't mitigate properly, or an idiot standin in telegraphed mechanics resulting in a dps loss for rdm. Lower its dps and its a even nigger loss. I'd rather see rdm lose this utility than lose its damage. It also has no real mp regeneration.
    Y-you might wanna proofread your comment.

    It's not about the fact that using heals and raise will cause it to lose DPS so its balanced, it's the fact that it CAN save parties which is an important part of its identity yes, but it can't also has a reasonably good offensive utility and be 2nd strongest dps with such a low skill floor and ceiling. Id rather they took away the damage part, because essentially its low risk high reward which is bad design. Low risk medium reward is fine.
    (6)