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  1. #91
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    I already showed the glitch in another thread but here it is again:
    Quote Originally Posted by Kling-Klang View Post
    This is how you get top fflogs and out dps blm:

    You can get into your melee combo much faster like this. You shit out dps.
    Imbalance numbers with which you can do this are
    52, 53, 54
    if you cant do it this early you do it with
    65, 66, 67, 68, 69

    Japanese dps forum knows about it already, so I assume it will get fixed before omega savage. Most here dont seem to know about it so they assume rdm is OP when the logs and parsers of top rdm are due to this.

    Since you can get into melee(+ your finisher) earlier, you can get way more dps out in a 8+min fight than you usually should be able to. With this it is possible to compete with a BLM dps wise.
    It is really easy to get the 52-54 value in an opener, after that you need some practice but the ones who put in the work to learn this can do it in a fight rather consistently.
    (6)
    Last edited by Kling-Klang; 07-15-2017 at 08:42 PM.

  2. #92
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kling-Klang View Post
    Since you can get into melee(+ your finisher) earlier, you can get way more dps out in a 8+min fight than you usually should be able to. With this it is possible to compete with a BLM dps wise.
    It is really easy to get the 52-54 value in an opener, after that you need some practice but the ones who put in the work to learn this can do it in a fight rather consistently.
    That's...a massive oversight. Like, ridiculously big. I'm guessing gauge consumption is affected by the decreases in acquisition when mana is imbalanced. Talk about a mess up. And agree, this'll likely be fixed with patch 4.05. I don't see how they could let RDM enter savage raids with that around.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #93
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Aye, pretty disheartening to read that kind of statement. Can always hope that it's pure spin...
    (0)

  4. #94
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?

    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this fact


    Good logic to me, Glad the devs feel like this.

    Easier and harder should not matter on how well a class does. It is about play style. Some people enjoy tougher classes. Some people don't. Glad the Devs at least understand this common sense.
    (4)

  5. #95
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?

    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
    Sounds like RDM isn't getting nerfed because it's easy to play.
    (0)

  6. #96
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Jobs should never be balanced around difficulty because difficulty is relative. Half the time, the devs have completely different views on what's difficult and players really find a consensus on it.

    Moreover, playing a harder Job can be fun and mastering it is reason enough to play. I honestly never understood caring about if the dps next to me was getting more damage with easier rotation. That just means to get better. But no Job should have a superior kit just because it's harder to pull off.

    They may not have the balance down yet for SB, but it should be based on personal dps vs rdps (defensive utility a little but that's mostly flavour).


    As much as I am into the dps competition (which I am), we're mostly talking about PVE here and as such it's a cooperative game. I think that gets lost a lot, but I for one am happy that there are Jobs that some can pick up, play effectively and contribute when they wouldn't have been able to otherwise on a different Job.
    (5)
    Last edited by Allyrion; 07-15-2017 at 09:55 PM.

  7. #97
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Allyrion View Post
    Jobs should never be balanced around difficulty because difficulty is relative. Half the time, the devs have completely different views on what's difficult and players really find a consensus on it.
    Memories of the devs disagreeing vehemently with the playerbase on how difficult MCH was at 3.0 come to mind lol. The origin of XIV's "Git gud" meme.
    (2)

  8. #98
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Absolutely disgusting.
    (6)

  9. #99
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    I actually started laughing.

    It's a good thing I started playing Red Mage after all.

    Time to keep Dragoon in the trash too.
    (5)

  10. #100
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Lol once again the players can play NIN better than the Devs (it's so fucking easy how do you mess this up)
    (2)

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