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  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Jobs should never be balanced around difficulty because difficulty is relative. Half the time, the devs have completely different views on what's difficult and players really find a consensus on it.

    Moreover, playing a harder Job can be fun and mastering it is reason enough to play. I honestly never understood caring about if the dps next to me was getting more damage with easier rotation. That just means to get better. But no Job should have a superior kit just because it's harder to pull off.

    They may not have the balance down yet for SB, but it should be based on personal dps vs rdps (defensive utility a little but that's mostly flavour).


    As much as I am into the dps competition (which I am), we're mostly talking about PVE here and as such it's a cooperative game. I think that gets lost a lot, but I for one am happy that there are Jobs that some can pick up, play effectively and contribute when they wouldn't have been able to otherwise on a different Job.
    (5)
    Last edited by Allyrion; 07-15-2017 at 09:55 PM.