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  1. #1
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    I already showed the glitch in another thread but here it is again:
    Quote Originally Posted by Kling-Klang View Post
    This is how you get top fflogs and out dps blm:

    You can get into your melee combo much faster like this. You shit out dps.
    Imbalance numbers with which you can do this are
    52, 53, 54
    if you cant do it this early you do it with
    65, 66, 67, 68, 69

    Japanese dps forum knows about it already, so I assume it will get fixed before omega savage. Most here dont seem to know about it so they assume rdm is OP when the logs and parsers of top rdm are due to this.

    Since you can get into melee(+ your finisher) earlier, you can get way more dps out in a 8+min fight than you usually should be able to. With this it is possible to compete with a BLM dps wise.
    It is really easy to get the 52-54 value in an opener, after that you need some practice but the ones who put in the work to learn this can do it in a fight rather consistently.
    (6)
    Last edited by Kling-Klang; 07-15-2017 at 08:42 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kling-Klang View Post
    Since you can get into melee(+ your finisher) earlier, you can get way more dps out in a 8+min fight than you usually should be able to. With this it is possible to compete with a BLM dps wise.
    It is really easy to get the 52-54 value in an opener, after that you need some practice but the ones who put in the work to learn this can do it in a fight rather consistently.
    That's...a massive oversight. Like, ridiculously big. I'm guessing gauge consumption is affected by the decreases in acquisition when mana is imbalanced. Talk about a mess up. And agree, this'll likely be fixed with patch 4.05. I don't see how they could let RDM enter savage raids with that around.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)