Results 1 to 10 of 217

Hybrid View

  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    Also:
    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    (7)

  2. #2
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Aye, pretty disheartening to read that kind of statement. Can always hope that it's pure spin...
    (0)

  3. #3
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?

    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this fact


    Good logic to me, Glad the devs feel like this.

    Easier and harder should not matter on how well a class does. It is about play style. Some people enjoy tougher classes. Some people don't. Glad the Devs at least understand this common sense.
    (4)

  4. #4
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    I actually started laughing.

    It's a good thing I started playing Red Mage after all.

    Time to keep Dragoon in the trash too.
    (5)

  5. #5
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Zojha View Post
    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Considering their earlier balance statements aren't met at all, I'd not trust that phrase either. Perhaps they'll scale up the inverse :P
    (0)