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  1. #81
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nezia View Post
    Btw, I just agreed that RDM was in need of a minor nerf, but then I found out about the mana glitch, and... Who knows how flawed logs are thanks to that?
    If you could, what is the mana glitch?
    (1)

  2. #82
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ADVSS View Post
    If you could, what is the mana glitch?
    I'm curious as well. I haven't noticed any glitches regarding my mana, I just am special and like to fit two verfinishers into one embolden through clever use of swiftcast and accel to break free of the 100/100 penalty.
    (1)

  3. #83
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Its a bug that allows to do the enhanced melee combo at a certain points of the mana bar without having to be 80/80 allowing a rdm to exploit that to use the enhanced melee combo+ finisher more often than it should be, The top ff logs of rdm are most probably upped more than they should due to that
    (2)

  4. #84
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Hm...I guess I'd have to see it happen to understand. Though if this is frequent and rampant, I can see it wreaking some havoc on the logs.
    (1)

  5. #85
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bhearil View Post
    Its a bug that allows to do the enhanced melee combo at a certain points of the mana bar without having to be 80/80 allowing a rdm to exploit that to use the enhanced melee combo+ finisher more often than it should be, The top ff logs of rdm are most probably upped more than they should due to that
    I havent seen this work at all is there a specific black/white ration on the gauge that this happens? oh pure 80/80 bit they dont gain the effect of free verstone.verfire afterwards right?
    (1)

  6. #86
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    (2)

  7. #87
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Dualgunner View Post
    Hm...I guess I'd have to see it happen to understand. Though if this is frequent and rampant, I can see it wreaking some havoc on the logs.
    Essentially, the "bug" is that being unbalanced (i.e. |BM-WM|>30) doesn't just halve mana gain it also halves the mana costs of RDM's enchanted weaponskills for whichever of 2 kinds of mana is lower. This allows for discounted melee chains and therefore more melee chains overall over the course of a fight.

    I don't know where people came out on the value of seeking to exploit this. I can see that you might want to do it in the opener, but not sure about thereafter.

    If you want to have a look at some top parses, the RDM needs to hit some fairly specific mana values to exploit the bug. Off the top of my head, 65-69/96-100 for a discounted Enchanted Riposte and 52-54/98-100 for a discount on Enchanted Zwerchhau as well.
    (1)

  8. #88
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    Nerfing Vercure because of blms and SMNs crying that Rdm can't have potent utility and high dps. Well you're getting your wish.
    (2)

  9. #89
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    Same with SAM. And that's how it should be really.

    Just the other classes should be brought up to par with these 2. Which is what they seem to be trying to do.
    (2)

  10. #90
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    Also:
    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    (7)

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