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  1. #71
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    I mean honestly I don't disagree, but they still need to bring other classes up a tad, in some cases quite a bit.
    I agree about about buffing some jobs.Lets cross our fingered and wait for patch 4.05.
    (1)

  2. #72
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mrln View Post
    Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one.
    A noble sentiment, but it's usually easier to nerf the outlier than boost everyone else. Boosting everyone has more long term ramifications than just just reducing one job.
    (2)

  3. #73
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by mrln View Post
    Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one. But in RDM's case, it's supposed to be a JACK of all trades, not a king of DPS. I say hit them with the nerf bat, -30 potency on Jolts and Verthunder/aero/fire/stone. That's like a 10% potency decrease overall, which should put them where they should be, around SMN and below melee DPS.
    Not so sure anymore last time SE said they were against nerfing classes in favour of balancing, we ended up with the current state of tanks and healers. So maybe if they nerf this time we will actually get balance lol
    (0)

  4. #74
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Please nerf Botanist!
    (3)

  5. #75
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ADVSS View Post
    Please nerf BOTanist!
    yep I agree
    (1)

  6. #76
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rawrz View Post
    BLM, Highest Single Target, Middle Aoe, No special utility
    SMN, Middle Single Target, Best Aoe, Brings utility
    RDM, Lowest Single Target, Lowest AOE, Brings best utility.
    And in one fell swoop, you doom RDM to the bench outside of desperate and extremely cutting edge groups. Ones that will drop the RDM and replace them with a more powerful DPS the moment they learn the fight, because at that point you're not going to need Vercure or Verraise. It'd be the FFXI PLD thing all over again.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #77
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Ok I have been reading the forums for awhile now, and I have still not seen one good reason why RDM should be nerfed.

    DPS is about play style, RDM is easy, and many players enjoy easy class with decent reward. As a non rdm player, I don't mind this. A class that anyone can pick up and be decent with makes grouping with them easier and better for myself.

    This whole. "If it is easy and rewarding players will flock to it." is just silly, that is a design flaw with the other classes not being fun for the reward it offers. That is not a rdm problem.


    Classes like RDM are needed for mmos.
    (5)

  8. #78
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Masekase_Hurricane View Post
    yep I agree
    I see what you did there LOL I agree
    (0)

  9. #79
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wavaryen View Post
    This whole. "If it is easy and rewarding players will flock to it." is just silly, that is a design flaw with the other classes not being fun for the reward it offers.
    I think the argument runs like this.

    (i) If, out of 3 classes competing for one place, one is objectively easier to play and does comparable damage, that class becomes the default choice for progression-oriented players. Easier rotation means more attention to mechanics, more attention to communication and a greater capacity to react to unforeseen mishaps.

    (ii) Job balance has the greatest impact on progression-oriented players (no-one else will bench a job they enjoy for a minor performance increase) and balancing decisions should therefore, in particular, consider the interests of that player group.

    Now, point (i) I think is hard to argue against. Point (ii) is much more controversial and not something I agree with. Community perception of which jobs are "needed" and which are "unviable" impact far more players than the tiny group for whom a few % damage actually matter. An mmo playerbase is anything but rational when it comes to balance and balancing decisions should not be based on the assumption that everybody analyses them objectively and reacts reasonably.

    The problem with RDM imo is that it isn't just easier with comparable output; it's straight up better in many situations due to its mobility. It could do with a slight nerf either to its ceiling or its floor.
    (0)

  10. #80
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Btw, I just agreed that RDM was in need of a minor nerf, but then I found out about the mana glitch, and... Who knows how flawed logs are thanks to that?
    (0)

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