Quote Originally Posted by mrln View Post
Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one.
Gameplay-wise, if able to maintain unique flavor, sure. But performance wise... well, as long as all mobs, buffs, and mechanics are getting buffs too. But at that point, it's a lot of work to have the same effect as a nerf...

Quote Originally Posted by mrln View Post
But in RDM's case, it's supposed to be a JACK of all trades, not a king of DPS.
I'm not sure their current iteration really draws *that* heavily on the Jack of All Trades concept as to bar them from being top-running DPS. Rather, their sheer mobility more than makes up for the potential DPS gap between them and casters who have far more to lose. You could consider their reason for a potential nerf in the same light as a 4-Bard composition in early ARR—not because they offer too much support, per se, but because they offer too much consistency.

Its dummy DPS is in a reasonable enough place. But by nature of its mobility and leniency, the gap rapidly shrinks in real encounters. Perhaps a little too much.