Nerf, Buff its all the same. RDM should not remain where it is.
Nerf, Buff its all the same. RDM should not remain where it is.
It does really good damage at no expense, mobility that's second only to BRD/MCH, can raise multiple team mates faster than the healers + it outpaces Summoners quickcast rez and has the incredibly powerful Embolden just to kick BLM/SMN in the teeth for good measure. Naturally I don't believe that listing off a classes strengths is a good way to make a point- but I take exception to this in that I can't think of a weakness.not really it does good damage to and it can heal so what most of the time I use vercure on myself, it can do multiple raises at the expense of losing major damage, all they need to do is buff blm and call it a day stop nerfing stuff it ruins the game when they do all these changes to classes
Plus you really need to rethink your stance on "never nerf" because that is terrrible design philosophy. Balance in dynamic- and when you only allow the use of buffing to attempt to achieve something as complicated and difficult as balance then you're going to have immensely under tuned content. Then they're have to individually buff each bit of content to compensate for this ever growing mass of buffage that is the collective of classes which ironically would probably be a lot more work in the short/mid and long term.
RDM is powerful, content isn't hard enough to warrant how strong it is so why would you want to trivialize content by only buffing when you can pull back numbers too?
Because you can't read I'll say it again, like other people have said, embolden is not that powerful, it is only at max .75% rDPS increase. If you want to give RDM a weakness just make its raise cost 50-100% more. There, now its utility actually costs something because you can't just spam raises. Or make it so DC doesn't work with it. Gain some perspective.
I feel like I'm talking to a child on this, but that's really not how game design works. In a situation where you buff everyone and everyone wins, the content itself becomes trivial and retention rate drops. This has happened before, with countless other games. Power creep is inevitable, but by limiting its encroachment, you can delay its effects. Your mentality of "NOOOOO DONT NERF MY CLASS" strikes me as rather selfish and unacquainted with the design of game balance.not really it does good damage to and it can heal so what most of the time I use vercure on myself, it can do multiple raises at the expense of losing major damage, all they need to do is buff blm and call it a day stop nerfing stuff it ruins the game when they do all these changes to classes
Look at you go. All that sass to prove a point? Good for you, Buddy.
In case you didn't notice, RDM's strengths are it's damage coupled with its mobility and it's non reliance on working around fight invulnerability moments- Embolden as strong as it is and better than healer raises is still just a giant cherry on this cake.
Gain some objectivity. Lose some mobility or lose some damage to bring you in line.
Nobody liked their class getting nerfed, everybody likes a balanced game.
Last edited by Greedalox; 07-15-2017 at 04:47 AM.
Ya tbh I'd rather they buff other classes than nerf.....except Ninja, seriously nerf TA pls.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Psst it was me, but I don't disagree I was intentionally condescending as I'm tired of people being zealots for their class. Honestly calm down, the class isn't getting removed from the game and it will never be nerfed to the point that it is literally unplayable. Losing 7% of your damage (this is a bit much imo) wont make the class any harder to play or any less well designed. Nor will making every other class 7% stronger than it.
I apologize for my rancor. I'm simply getting exasperated with all these non casters coming here and offering up their "objective" opinions on what needs to fixed.
The fact is its eight slots if we talkin about raids we have 15 jobs , if you want to follow some midmax group for raids then thats on you. But if you just want to raid and have fun with your jobs what does it matter, numbers only matter if you can see them if your parsing.I feel like I'm talking to a child on this, but that's really not how game design works. In a situation where you buff everyone and everyone wins, the content itself becomes trivial and retention rate drops. This has happened before, with countless other games. Power creep is inevitable, but by limiting its encroachment, you can delay its effects. Your mentality of "NOOOOO DONT NERF MY CLASS" strikes me as rather selfish and unacquainted with the design of game balance.
Otherwise you dont know whos doing what damage, its no need to mess up a new job for five percent of the player base anyway. SE from the year I have been playin this game doesnt know how to balance and it will never be a situation where every comp will work so again why nerf them. The only time it matters is if you are mid maxing or something, Im not about that life but if you are thats cool , but if you not worried about a meta or something of the sorts I really dont see why it matters if a job is a bit better than the other.
@Yorumi
How are you gona be put out of a job, there is no spot for any job its those whom follow a meta set up by top tier raiders and 8 slots that must be filled by 15 different jobs. You either play what you want and worry about yourself and your friends are you seek balance thats impossible to have how can every job have a spot in a meta where only 8 players can participate? IF blms in then rdm out, if smn in then blm out , like thats how it works just like whm was out, palidan was out in hw so I dont get what you guys mean by balance and losing a job. Play what you want and stop worring about all the small stuff. Its impossible to have balance in this game , to where everyjob would fit in a meta its not gona happen so why do people think taking a nerf gun to everything is the solution.
Last edited by bswpayton; 07-15-2017 at 05:41 AM.
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