I don't think nerfing RDM is going to fix BLM having a difficult time doing anything when they have to jog across the map every 2 seconds. That and well, knocking RDM down below all the melee classes because it has utility will just mean it's not going to get used in raids. People aren't exactly lining up to have Dragoons in their groups for their current mediocre dps and amazing utility. We don't need to be top dps, but we still need to be viable.



RDM will always remains viable, if not mandatory, due to how Embolden works, being a 6% rDPS increase. The massive dps they have currently guarantees them a raid slot. What BLM/SMN need to be is viable, necessitating nerfs to either Embolden or their personal deeps. Right now they offer utility that surpasses even BRD while doing several hundred more dps than them.



I think you're confused. Embolden has 1/6 uptime, and gives 10% bonus to most of their damage, and 10% of only physical dps of those around them. And that's only for 4 seconds, it goes down to 8 then 6, 4, 2, 0. So the average is 6%, and even if that boosted everyone's dps (it doesn't), that'd be 6% x 16% uptime so .96% increase. It's less significant than trick attack. It's under 1% difference not counting that it doesn't boost healer dps or another caster's.RDM will always remains viable, if not mandatory, due to how Embolden works, being a 6% rDPS increase. The massive dps they have currently guarantees them a raid slot. What BLM/SMN need to be is viable, necessitating nerfs to either Embolden or their personal deeps. Right now they offer utility that surpasses even BRD while doing several hundred more dps than them.
If anything that's such a weird distinction for them to have that it should be made to affect all damage; being punished for having another caster is obtuse.
The rdm hate on these forums is way to strong. It has raise like summer and a damage buff so let's Nerf it makes zero sense
not really it does good damage to and it can heal so what most of the time I use vercure on myself, it can do multiple raises at the expense of losing major damage, all they need to do is buff blm and call it a day stop nerfing stuff it ruins the game when they do all these changes to classes

Instead of calling for a job to be nerfed (and the others buffed cause that'll just make RDM undesirable if both happen) just ask for <insert job> to receive buffs. Give valid examples and suggestions.
Be constructive and try to be positive and mayhaps a device will notic. (Not that you can travel far and not see a similar thread)
Just a suggestion. I hope SMN/BLM get adjusted and while I feel RDM/SMN have similar utility quality I'd like to point out our constant fast raise takes 2 gcds (5 seconds) so it's really not that great...only benifit is a player has an option to return slightly sooner and we can move.


Why does everyone cry about things that don't need a nerf?

Either buff the potency and damage potential of everyone else (cept maybe Samurai lol) or slightly tone this job down. I mean, I know they want this job to really look great and it is! The overall structure of the job currently is amazing and captures the feel of a Red Mage perfectly. However it should NOT be outdamaging some dedicated DPS by such a huge margin as it is now. In the very least, be on par would be better but numbers don't seem to be lying. I'm not usually proponent for nerfing either, but there's a definitive problem here. At most just a slight potency decrease for key, off cooldown abilities would be enough imo. I really like how RDM plays in this, it just needs a very very slight trim.
Personally, I think the big culprit is Fleche. Everything else is fine, but Fleche is a little ridiculous for how short its cooldown is. That said though, I think the much bigger problems lie in the other jobs at the moment. RDM just happens to be well made so its being more consistent than some of the others by that benefit.
Last edited by Kiyosuki; 07-19-2017 at 11:34 AM.
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