Why does everyone cry about things that don't need a nerf?
How so? It's essentially the same thing, slightly lower numbers I suppose, as on sam it's 20% and 10% vs 30% and 15%. To say it's not similar is insane, it even takes around the same amount of time to get them back. Unless you want to waste a cooldown on it on SAM, in which case said person should probably find another class. XD
I mean, I've mained MNK since ARR launch till recently and I think it's pretty similar.
GL is absolutely a more significant loss as a raw damage buff but there are a lot more factors.
- The fact that GL is both the speed and damage buff works in its favor
- Dragon Kick reapplied much faster than Yukikaze will be in priority (balanced a bit by alternate sources of the slashing debuff)
- Mainly GL upkeep has gotten many QoL improvements so that you don't lose it or you can get it back faster.
There are very few situations where you can't, at the very least, Form Shift to Coerl and basically start at GL1 with DK and Twin snakes immediately following. In the few situations that happen, Perfect Balance should be up.
If we're talking going from zero to GL3 without using anything, MNK is far more punished for sure. But in practice and with competence in planning around the fight, they are very similar. SAM doesn't have tools to avoid ramp up like PB, Form Shift or Riddle of Earth work for MNK (that is not how you use Meikyo Shisui), which is why it evens out despite MNK's longer base ramp up.
TBH, after reading that, and even as playing a SMN of my own, he makes a valid point. Are there situations we as a SMN need to stand still and cast? Absolutely. I mean if you're moving the entire time as a SMN then its a DPS loss, but when compared to BLM, it's punished the hardest for having to move. As of now the entire DoM jobs are jacked up.Summoners, actually, have MUCH higher mobility than Red Mages do. Here's why:
Your dots don't care if you're moving. They keep ticking. Also Bio is an instant cast if it's about to fall off.
Your pet doesn't care if you're moving. It will keep attacking while you move.
You have access to Ruin 2 which enables you to instant cast your primary damage spell for slightly more MP.
Red Mage has dual cast enabling it to move for one GCD until it has to start casting again. You have no DOTs so as soon as you stop casting, you stop dealing damage.
I'd also point out those first two points also apply to summoners raising party members. Red Mages literally stop doing all damage when they raise. Summoners are still putting out damage even if they have to hard cast a raise.
Personally in my opinion (see, it's an opinion. Learn to disagree or agree, but it's part of being able to converse) I see the ratings should go:
BLM should go back to being the King of Single target DPS for Magic, 2nd in AOE Damage, with the only utility being giving Mana to healers (even tho its a role skill). Honestly I also feel their damage should be on par at least to some extent to SAM
SMN needs a buff, like back, and deserves to be King of AoE again, because it only makes logical sense compared to RDM and BLM, with their utility and (GIVE US BACK SUSTAIN and at least buff Bane a bit, I mean geez)
RDM should be 2nd only to BLM in single target DPS, and the Jack of All Trades, with the lowest in AOE damage, but has the highest utility in being able to raise and cure. But even with that, having to stop to Raise or Cure anyone, would be the same as if a BLM were able to do the same thing, a huge DPS loss regardless of mobility or damage.
So personally, RDM feels fine where it is, BLM and SMN are in need of buffs if anything (esp SMN)
Last edited by Aqua_Amaiyo; 07-18-2017 at 02:45 AM. Reason: char limit
"What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua
SE has spoken why is this thread even still going no rdm nerfs in the near future , you guys make me hate whoever created fflogs nobody cares let people enjoy the jobs the way it is and get over it
Which is good, and which is also why I dont understand why all these posts keep coming up. They already stated RDM is meant to do what it's doing now basically. So i dont get all the uproar and hate.
"What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua
I wish people would stop saying SMN would be fine if it goes back to being the casual dungeon bongofest AoE king again - please look outside your expert roulettes and realize that a specialty niche like that has no value in about 90% of the raid fights SE designs. I'd hazard that every class needs to be useful in a raid environment first long before a dungeon one, since dungeons aren't tooled around optimal performance and you're "guaranteed" a slot by virtue of using the DF. You don't have that luxury in a progression raid environment.
It's not exactly relevant to the whole "nerf RDM" discussion, but I keep seeing buffed AOE being being brought up as a SMN "fix" when in reality it wouldn't fix us at the level of gameplay where job selection actually matters.
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