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  1. #171
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LunarEmerald View Post
    Red Mage also has two powerful ocds with short cds that are pretty much frontloaded dots.
    By that logic, ALL abilities and weaponskills are "frontloaded dots". the heck kind of rebuttal is that? That's reaching so hard, Inspector Gadget would be envious.
    (13)

  2. #172
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Why does everyone cry about things that don't need a nerf?
    (1)

  3. #173
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MidnightTundra View Post
    Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.

    This is coming from someone who plays both MNK and SAM.
    How so? It's essentially the same thing, slightly lower numbers I suppose, as on sam it's 20% and 10% vs 30% and 15%. To say it's not similar is insane, it even takes around the same amount of time to get them back. Unless you want to waste a cooldown on it on SAM, in which case said person should probably find another class. XD
    (0)

  4. #174
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by KuroTenshi View Post
    Unless you want to waste a cooldown on it on SAM, in which case said person should probably find another class. XD
    Yeah, using Meikyo for buffs is the biggest DPS loss you can field.
    (1)

  5. #175
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MidnightTundra View Post
    Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.

    This is coming from someone who plays both MNK and SAM.
    I mean, I've mained MNK since ARR launch till recently and I think it's pretty similar.

    GL is absolutely a more significant loss as a raw damage buff but there are a lot more factors.

    - The fact that GL is both the speed and damage buff works in its favor
    - Dragon Kick reapplied much faster than Yukikaze will be in priority (balanced a bit by alternate sources of the slashing debuff)
    - Mainly GL upkeep has gotten many QoL improvements so that you don't lose it or you can get it back faster.

    There are very few situations where you can't, at the very least, Form Shift to Coerl and basically start at GL1 with DK and Twin snakes immediately following. In the few situations that happen, Perfect Balance should be up.

    If we're talking going from zero to GL3 without using anything, MNK is far more punished for sure. But in practice and with competence in planning around the fight, they are very similar. SAM doesn't have tools to avoid ramp up like PB, Form Shift or Riddle of Earth work for MNK (that is not how you use Meikyo Shisui), which is why it evens out despite MNK's longer base ramp up.
    (0)

  6. #176
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Yeah, using Meikyo for buffs is the biggest DPS loss you can field.
    Who does that?!?!?!? This trigger me to a whole new level
    (0)

  7. #177
    Player
    Aqua_Amaiyo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    86
    Character
    Aqualina Asalani
    World
    Siren
    Main Class
    Scholar Lv 70
    Quote Originally Posted by wereotter View Post
    Summoners, actually, have MUCH higher mobility than Red Mages do. Here's why:

    Your dots don't care if you're moving. They keep ticking. Also Bio is an instant cast if it's about to fall off.

    Your pet doesn't care if you're moving. It will keep attacking while you move.

    You have access to Ruin 2 which enables you to instant cast your primary damage spell for slightly more MP.

    Red Mage has dual cast enabling it to move for one GCD until it has to start casting again. You have no DOTs so as soon as you stop casting, you stop dealing damage.

    I'd also point out those first two points also apply to summoners raising party members. Red Mages literally stop doing all damage when they raise. Summoners are still putting out damage even if they have to hard cast a raise.
    TBH, after reading that, and even as playing a SMN of my own, he makes a valid point. Are there situations we as a SMN need to stand still and cast? Absolutely. I mean if you're moving the entire time as a SMN then its a DPS loss, but when compared to BLM, it's punished the hardest for having to move. As of now the entire DoM jobs are jacked up.

    Personally in my opinion (see, it's an opinion. Learn to disagree or agree, but it's part of being able to converse) I see the ratings should go:

    BLM should go back to being the King of Single target DPS for Magic, 2nd in AOE Damage, with the only utility being giving Mana to healers (even tho its a role skill). Honestly I also feel their damage should be on par at least to some extent to SAM

    SMN needs a buff, like back, and deserves to be King of AoE again, because it only makes logical sense compared to RDM and BLM, with their utility and (GIVE US BACK SUSTAIN and at least buff Bane a bit, I mean geez)

    RDM should be 2nd only to BLM in single target DPS, and the Jack of All Trades, with the lowest in AOE damage, but has the highest utility in being able to raise and cure. But even with that, having to stop to Raise or Cure anyone, would be the same as if a BLM were able to do the same thing, a huge DPS loss regardless of mobility or damage.

    So personally, RDM feels fine where it is, BLM and SMN are in need of buffs if anything (esp SMN)
    (0)
    Last edited by Aqua_Amaiyo; 07-18-2017 at 02:45 AM. Reason: char limit
    "What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua

  8. #178
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    SE has spoken why is this thread even still going no rdm nerfs in the near future , you guys make me hate whoever created fflogs nobody cares let people enjoy the jobs the way it is and get over it
    (3)

  9. #179
    Player
    Aqua_Amaiyo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    86
    Character
    Aqualina Asalani
    World
    Siren
    Main Class
    Scholar Lv 70
    Quote Originally Posted by bswpayton View Post
    SE has spoken why is this thread even still going no rdm nerfs in the near future , you guys make me hate whoever created fflogs nobody cares let people enjoy the jobs the way it is and get over it
    Which is good, and which is also why I dont understand why all these posts keep coming up. They already stated RDM is meant to do what it's doing now basically. So i dont get all the uproar and hate.
    (5)
    "What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua

  10. #180
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I wish people would stop saying SMN would be fine if it goes back to being the casual dungeon bongofest AoE king again - please look outside your expert roulettes and realize that a specialty niche like that has no value in about 90% of the raid fights SE designs. I'd hazard that every class needs to be useful in a raid environment first long before a dungeon one, since dungeons aren't tooled around optimal performance and you're "guaranteed" a slot by virtue of using the DF. You don't have that luxury in a progression raid environment.

    It's not exactly relevant to the whole "nerf RDM" discussion, but I keep seeing buffed AOE being being brought up as a SMN "fix" when in reality it wouldn't fix us at the level of gameplay where job selection actually matters.
    (1)

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