Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 217

Hybrid View

  1. #1
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    (2)

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    Nerfing Vercure because of blms and SMNs crying that Rdm can't have potent utility and high dps. Well you're getting your wish.
    (2)

  3. #3
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    Same with SAM. And that's how it should be really.

    Just the other classes should be brought up to par with these 2. Which is what they seem to be trying to do.
    (2)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    Also:
    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    (7)

  5. #5
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Aye, pretty disheartening to read that kind of statement. Can always hope that it's pure spin...
    (0)

  6. #6
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?

    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this fact


    Good logic to me, Glad the devs feel like this.

    Easier and harder should not matter on how well a class does. It is about play style. Some people enjoy tougher classes. Some people don't. Glad the Devs at least understand this common sense.
    (4)

  7. #7
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    I actually started laughing.

    It's a good thing I started playing Red Mage after all.

    Time to keep Dragoon in the trash too.
    (5)

  8. #8
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Zojha View Post
    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Considering their earlier balance statements aren't met at all, I'd not trust that phrase either. Perhaps they'll scale up the inverse :P
    (0)

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Core1019 View Post
    So, I believe the Live Letter just confirmed no changes to RDM, which is absolute bs IMO
    No. Let me link it the statements.

    RE: DPS & Skill

    and

    RE: Vercure

    If you read the Yoshi-san's statements, he doesn't say Red Mage will not be adjusted. He's stating two things.


    The first is the complexity of a job is part of the unique flavor of that job. SE is moving away from higher difficulty meaning higher dps.

    The second is that different jobs are different and we should stop trying to make all jobs the same.

    Neither of these statements tell us anything about whether red mage will be nerfed or buffed.

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Nah, it's saying you should pay a job because you enjoy that job.
    (8)
    Last edited by Kacho_Nacho; 07-16-2017 at 08:50 AM.

  10. #10
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    I already showed the glitch in another thread but here it is again:
    Quote Originally Posted by Kling-Klang View Post
    This is how you get top fflogs and out dps blm:

    You can get into your melee combo much faster like this. You shit out dps.
    Imbalance numbers with which you can do this are
    52, 53, 54
    if you cant do it this early you do it with
    65, 66, 67, 68, 69

    Japanese dps forum knows about it already, so I assume it will get fixed before omega savage. Most here dont seem to know about it so they assume rdm is OP when the logs and parsers of top rdm are due to this.

    Since you can get into melee(+ your finisher) earlier, you can get way more dps out in a 8+min fight than you usually should be able to. With this it is possible to compete with a BLM dps wise.
    It is really easy to get the 52-54 value in an opener, after that you need some practice but the ones who put in the work to learn this can do it in a fight rather consistently.
    (6)
    Last edited by Kling-Klang; 07-15-2017 at 08:42 PM.

Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast