I apologize for my rancor. I'm simply getting exasperated with all these non casters coming here and offering up their "objective" opinions on what needs to fixed.

I apologize for my rancor. I'm simply getting exasperated with all these non casters coming here and offering up their "objective" opinions on what needs to fixed.
People's reactions are always interesting to me because I think they betray a lot about their motives that they try to hide. Why such a strong reaction to some theoretical potency reductions? Lets say hypothetically rdm lost a tiny bit of potency on it's attacks that brought it's dps slightly lower than blm to the point that embolden's raid dps would make up the difference. Would rdm suddenly not be fun? Is the only thing that makes rdm appealing in people's eyes the fact that it's OP and puts other classes out of a job? A class isn't fun when it's out of a job but no one is actually asking for that, and you can put a class out of a job with buffs to other classes just as easily as you can with nerfs so why all the fierce screaming about it?
I think you're projecting. BLM has a simple rotation. Hell, at its core, MCH has a simple rotation. The problem isn't the difficulty or complexity of the skills. It's the fact that RDM has the benefit of having lots of positives and no true negatives. If BLM has to move, their simple rotation gets mucked up and they lose DPS. If a MCH mishandles their heat, their simple rotation is so weak and it's a struggle just to get back to decent levels. RDM has mobility and nothing to really screw up, as their gauge builds to a burst damage combo that doesn't go away if it's mistimed. Alongside the amazong utility they already bring to the table.
Starting to get annoyed by the peopel begging for RDM to get nerfed. RDM is fine. It's the other casters that are underperforming.
Keep in mind, both healing & ressing pretty much stops you frm doing damage. So it's a choice you have to make. Also Ressing costs a lot of mana which RDM can't keep up if you have to res regularly.
Which leaves... Embolden... which is good but not "that" good as a raid utility compared to some of the other classes.
What SE should do instead is buff BLM & SMN.
But it's not just-
Nah I give up at this point. If you can't see the coherent and reasonable arguments discussing why RDM currently is strong and why it's not as simple as buff 5 other classes (and even if that happens, it will be the EXACT same thing as RDM getting a damage nerf) then it's probably because you don't want to hear it.
But I will say it anyway: NERF =/= LITERALLY UNPLAYABLE
because you guys are takin the fact that rdm can raise way out of hand like basicly if rdm does that then they become a healer and are offering no dps to the group they are just doing emergency raises. The heal argument is just a stupid one , vercure should mostly be used on self if you screw up a mechanic. I just sense alot of envy to the new jobs and people are just tripping about nothing stop askin to nerf stuff yal act like this damage buff is the best one the games ever seen or something.But it's not just-
Nah I give up at this point. If you can't see the coherent and reasonable arguments discussing why RDM currently is strong and why it's not as simple as buff 5 other classes (and even if that happens, it will be the EXACT same thing as RDM getting a damage nerf) then it's probably because you don't want to hear it.
But I will say it anyway: NERF =/= LITERALLY UNPLAYABLE



Yes, of course, it's the raise people are complaining about.
It's not the 6%rDPS buff.
It's not the massive SAM level DPS that comes at no cost and is factually unaffected by mechanics.
Naturally not the fact that it's literally and factually impossible to mess up as an RDM, when even as a SAM it's ridiculously easy to lose hundreds of DPS.
Nah, it's the raise that people are up in arms about.
Last edited by Thunda_Cat_SMASH; 07-15-2017 at 07:24 AM.

It's not 6% stop misrepresenting it. Even if it was actually 6% it'd still be worked out to 4.5% at max. Not SAM level DPS, is affected by mechanics, but to a lesser extent. It is quite possible to mess up.Yes, of course, it's the raise people are complaining about.
It's not the 6%rDPS buff.
It's not the massive SAM level DPS that comes at no cost and is factually unaffected by mechanics.
Naturally not the fact that it's literally and factually impossible to mess up as an RDM, when even as a SAM it's ridiculously easy to lose hundreds of DPS.
Nah, it's the raise that people are up in arms about.
Also, substitute raise with "simple rotation" or "Vercure" for a lot of these arguments. That latter one really baffles me, because they usually say "but I lose DPS if I have to heal", to which I say "no shit, if you didn't, your class would be so brokenly overpowered, there'd be no reason to bring a second healer with three RDMs in your raid".Yes, of course, it's the raise people are complaining about.
It's not the 6%rDPS buff.
It's not the massive SAM level DPS that comes at no cost and is factually unaffected by mechanics.
Naturally not the fact that it's literally and factually impossible to mess up as an RDM, when even as a SAM it's ridiculously easy to lose hundreds of DPS.
Nah, it's the raise that people are up in arms about.
Whatever, I'm ducking out of these conversations as well. Let these sky-falling screamers have their echo chamber. When the RDM nerfs roll out, we'll see how they handle them.
Last edited by KalinOrthos; 07-15-2017 at 08:07 AM.



I would throw this out there....
While other casters might need adjustments based off what we're seeing from RDM, I would mention that as far as player skill required to effectively DPS as a RDM, the floor is pretty low, additionally the skill ceiling required to play the job well also seems pretty low. It's an easy and accessible job to play well. The other two casters, not so much. There's more going on to keep track of and manage, and I would argue that we're only now starting to get to the point where people may have had enough practice at SMN and BLM to determine if they have higher potential DPS than a RDM does.
Additionally, when we look into what the Devs have stated as far as how much DPS a job should do, they look at how effected the job is by mechanics and how much utility the job offers. SMN is probably the least impacted by mechanics of the three as your DOTs don't stop ticking when you have to move, and your pet will keep attacking, add onto that the ability to infinitely cast while moving with Ruin II, and you aren't really punished much while still having raid utility at least in the form of combat raises. BLM on the other hand is probably the most severely impacted by mechanics with having to leave their leylines, and just having Scathe as a spell that can be cast while moving as well as their primary utility function, Apocostasis, has been moved into a role action.
Ultimately BLM should be the king of caster DPS. If that's not the case currently, then the call should be to buff BLM, and leave RDM as is.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






