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  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Careful, you might agro all of the players from the religion of RDM who will tell you that RDM is fine being 2nd best DPS while being super forgiving to play, giving decent offensive utility and having some life saver moves!

    It can keep the utility, the forgiving play style and the life saver utility, but it should be like 4 places lower on the DPS chart than it currently is. If you reckon SE will overhaul the other dps in such a way that this will be achieved, then more power to you but what looks more feasible: Fixing 8 other classes or 1 class?

    This goes both ways: for MCH, do you think they would nerf 8 other classes to make it balanced this way? There is nothing saying they can't meet in the middle but meeting in the middle means that something is gonna improve, and something is gonna take a hit. NIN probably needs more adjusting than RDM but IMO they both are too good.
    (13)
    Last edited by HoLoFoNo; 07-15-2017 at 02:46 AM.

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Embolden is a maximum of .75% raid DPS increase with a "meta" comp. Sit down. It is not "too good".
    (19)

  3. #3
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    This job has far too much utility for the dps it's!
    Please SE leave rdm alone
    (13)

  4. #4
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    456
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I don't think nerfing RDM is going to fix BLM having a difficult time doing anything when they have to jog across the map every 2 seconds. That and well, knocking RDM down below all the melee classes because it has utility will just mean it's not going to get used in raids. People aren't exactly lining up to have Dragoons in their groups for their current mediocre dps and amazing utility. We don't need to be top dps, but we still need to be viable.
    (4)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by angienessyo View Post
    I don't think nerfing RDM is going to fix BLM having a difficult time doing anything when they have to jog across the map every 2 seconds.
    RDM will always remains viable, if not mandatory, due to how Embolden works, being a 6% rDPS increase. The massive dps they have currently guarantees them a raid slot. What BLM/SMN need to be is viable, necessitating nerfs to either Embolden or their personal deeps. Right now they offer utility that surpasses even BRD while doing several hundred more dps than them.
    (0)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    RDM will always remains viable, if not mandatory, due to how Embolden works, being a 6% rDPS increase. The massive dps they have currently guarantees them a raid slot. What BLM/SMN need to be is viable, necessitating nerfs to either Embolden or their personal deeps. Right now they offer utility that surpasses even BRD while doing several hundred more dps than them.
    I think you're confused. Embolden has 1/6 uptime, and gives 10% bonus to most of their damage, and 10% of only physical dps of those around them. And that's only for 4 seconds, it goes down to 8 then 6, 4, 2, 0. So the average is 6%, and even if that boosted everyone's dps (it doesn't), that'd be 6% x 16% uptime so .96% increase. It's less significant than trick attack. It's under 1% difference not counting that it doesn't boost healer dps or another caster's.

    If anything that's such a weird distinction for them to have that it should be made to affect all damage; being punished for having another caster is obtuse.
    (7)

  7. #7
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    The rdm hate on these forums is way to strong. It has raise like summer and a damage buff so let's Nerf it makes zero sense
    (8)

  8. #8
    Player
    Boondok_Manderville's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    1
    Character
    Boondok Manderville
    World
    Hyperion
    Main Class
    Bard Lv 60

    Orr

    Instead of calling for a job to be nerfed (and the others buffed cause that'll just make RDM undesirable if both happen) just ask for <insert job> to receive buffs. Give valid examples and suggestions.

    Be constructive and try to be positive and mayhaps a device will notic. (Not that you can travel far and not see a similar thread)

    Just a suggestion. I hope SMN/BLM get adjusted and while I feel RDM/SMN have similar utility quality I'd like to point out our constant fast raise takes 2 gcds (5 seconds) so it's really not that great...only benifit is a player has an option to return slightly sooner and we can move.
    (0)

  9. #9
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Why does everyone cry about things that don't need a nerf?
    (1)

  10. #10
    Player
    Kiyosuki's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Manthra Divekicker
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Either buff the potency and damage potential of everyone else (cept maybe Samurai lol) or slightly tone this job down. I mean, I know they want this job to really look great and it is! The overall structure of the job currently is amazing and captures the feel of a Red Mage perfectly. However it should NOT be outdamaging some dedicated DPS by such a huge margin as it is now. In the very least, be on par would be better but numbers don't seem to be lying. I'm not usually proponent for nerfing either, but there's a definitive problem here. At most just a slight potency decrease for key, off cooldown abilities would be enough imo. I really like how RDM plays in this, it just needs a very very slight trim.

    Personally, I think the big culprit is Fleche. Everything else is fine, but Fleche is a little ridiculous for how short its cooldown is. That said though, I think the much bigger problems lie in the other jobs at the moment. RDM just happens to be well made so its being more consistent than some of the others by that benefit.
    (0)
    Last edited by Kiyosuki; 07-19-2017 at 11:34 AM.

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