It should be more balanced, since all classes get somehow punished during mechanics if not careful.., rdm and Sam practically the least of all, .... and are OP tooYou want to punish classes just to punish classes? That's some serious Social Justice you're spouting there. SE has made it clear they want each job to feel unique, and being less punishing is just another factor of uniqueness. As long as the end numbers are relatively balanced, ease of use/lack of punishment should never ever be a factor of balance.
SAM loses jinpu, shifu, and yukikaze (if there's no warrior/ninja keeping slashing up). To reapply these, if you were gonna focus buffs instead of sens, would take 6 GCDs, 2 of which at regular GCD if you prioritized Shifu. If you decided to keep pushing sens, that turns into 8 GCDs, 9 if Hinganbana fell off because that takes priority, just to wind back up after a lull of damage. It also provides no unique utility, and the slashing isn't like it was back in 3.x where WAR applying it allowed Ninja to use their BnB combo more, boosting their damage.
Speaking of "practically least punished of all" ...Ninja loses...what exactly? They stop generating Ninki, sure. But it doesn't drop off. Huton? No...they can just reapply that willy-nilly. Oh! Slashing! They were gonna put that back up anyway because of the DoT. Hm...
Samsung punishments are too minor compared to other dps + Sam has good gab closers/increases..
but agree, nin has it easy to come compared to others.., use to have the lowest melee dps for that reason too, besides it's utility..
balancing is just so off, doing the same dps with a blm as smn? behind rdm..., getting punished like he'll during Susano stuns, stones, etc. as a casters, other than rdm
the live letter infos do not adresse this for dps enough
Losing buffs on SAM is really similar to losing greased lightning. I don't understand why people regard that as a non-issue, your damage takes a massive 10% hit and 10% GCD hit. 20% hit on damage if you're in control of the slashing debuff. Plus your tank's damage will take a hit if you are as well. Also if you use your cooldown to reapply buffs on SAM you're doing it completely wrong as well, so there's no way to 'fix' it you just have to ramp up all over again.Samsung punishments are too minor compared to other dps + Sam has good gab closers/increases..
but agree, nin has it easy to come compared to others.., use to have the lowest melee dps for that reason too, besides it's utility..
balancing is just so off, doing the same dps with a blm as smn? behind rdm..., getting punished like he'll during Susano stuns, stones, etc. as a casters, other than rdm
the live letter infos do not adresse this for dps enough
Last edited by KuroTenshi; 07-17-2017 at 04:33 AM.
Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.
This is coming from someone who plays both MNK and SAM.
Last edited by MidnightTundra; 07-17-2017 at 04:50 AM.
How so? It's essentially the same thing, slightly lower numbers I suppose, as on sam it's 20% and 10% vs 30% and 15%. To say it's not similar is insane, it even takes around the same amount of time to get them back. Unless you want to waste a cooldown on it on SAM, in which case said person should probably find another class. XD
I mean, I've mained MNK since ARR launch till recently and I think it's pretty similar.
GL is absolutely a more significant loss as a raw damage buff but there are a lot more factors.
- The fact that GL is both the speed and damage buff works in its favor
- Dragon Kick reapplied much faster than Yukikaze will be in priority (balanced a bit by alternate sources of the slashing debuff)
- Mainly GL upkeep has gotten many QoL improvements so that you don't lose it or you can get it back faster.
There are very few situations where you can't, at the very least, Form Shift to Coerl and basically start at GL1 with DK and Twin snakes immediately following. In the few situations that happen, Perfect Balance should be up.
If we're talking going from zero to GL3 without using anything, MNK is far more punished for sure. But in practice and with competence in planning around the fight, they are very similar. SAM doesn't have tools to avoid ramp up like PB, Form Shift or Riddle of Earth work for MNK (that is not how you use Meikyo Shisui), which is why it evens out despite MNK's longer base ramp up.
Yea I would say Sam looking their buffs isn't completely equal but pretty close to mnk looking gL3. Mnk at least has more tools to negate or mitigate the loss, Sam does not and must start from base all over again.
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