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  1. #1
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by RuneSevalle View Post
    You want to punish classes just to punish classes? That's some serious Social Justice you're spouting there. SE has made it clear they want each job to feel unique, and being less punishing is just another factor of uniqueness. As long as the end numbers are relatively balanced, ease of use/lack of punishment should never ever be a factor of balance.
    It should be more balanced, since all classes get somehow punished during mechanics if not careful.., rdm and Sam practically the least of all, .... and are OP too
    (0)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shiroe View Post
    It should be more balanced, since all classes get somehow punished during mechanics if not careful.., rdm and Sam practically the least of all, .... and are OP too
    SAM loses jinpu, shifu, and yukikaze (if there's no warrior/ninja keeping slashing up). To reapply these, if you were gonna focus buffs instead of sens, would take 6 GCDs, 2 of which at regular GCD if you prioritized Shifu. If you decided to keep pushing sens, that turns into 8 GCDs, 9 if Hinganbana fell off because that takes priority, just to wind back up after a lull of damage. It also provides no unique utility, and the slashing isn't like it was back in 3.x where WAR applying it allowed Ninja to use their BnB combo more, boosting their damage.

    Speaking of "practically least punished of all" ...Ninja loses...what exactly? They stop generating Ninki, sure. But it doesn't drop off. Huton? No...they can just reapply that willy-nilly. Oh! Slashing! They were gonna put that back up anyway because of the DoT. Hm...
    (1)

  3. #3
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Samsung punishments are too minor compared to other dps + Sam has good gab closers/increases..

    but agree, nin has it easy to come compared to others.., use to have the lowest melee dps for that reason too, besides it's utility..

    balancing is just so off, doing the same dps with a blm as smn? behind rdm..., getting punished like he'll during Susano stuns, stones, etc. as a casters, other than rdm

    the live letter infos do not adresse this for dps enough
    (0)

  4. #4
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shiroe View Post
    Samsung punishments are too minor compared to other dps + Sam has good gab closers/increases..

    but agree, nin has it easy to come compared to others.., use to have the lowest melee dps for that reason too, besides it's utility..

    balancing is just so off, doing the same dps with a blm as smn? behind rdm..., getting punished like he'll during Susano stuns, stones, etc. as a casters, other than rdm

    the live letter infos do not adresse this for dps enough
    Losing buffs on SAM is really similar to losing greased lightning. I don't understand why people regard that as a non-issue, your damage takes a massive 10% hit and 10% GCD hit. 20% hit on damage if you're in control of the slashing debuff. Plus your tank's damage will take a hit if you are as well. Also if you use your cooldown to reapply buffs on SAM you're doing it completely wrong as well, so there's no way to 'fix' it you just have to ramp up all over again.
    (2)
    Last edited by KuroTenshi; 07-17-2017 at 04:33 AM.

  5. #5
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.

    This is coming from someone who plays both MNK and SAM.
    (6)
    Last edited by MidnightTundra; 07-17-2017 at 04:50 AM.

  6. #6
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MidnightTundra View Post
    Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.

    This is coming from someone who plays both MNK and SAM.
    How so? It's essentially the same thing, slightly lower numbers I suppose, as on sam it's 20% and 10% vs 30% and 15%. To say it's not similar is insane, it even takes around the same amount of time to get them back. Unless you want to waste a cooldown on it on SAM, in which case said person should probably find another class. XD
    (0)

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by KuroTenshi View Post
    Unless you want to waste a cooldown on it on SAM, in which case said person should probably find another class. XD
    Yeah, using Meikyo for buffs is the biggest DPS loss you can field.
    (1)

  8. #8
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Yeah, using Meikyo for buffs is the biggest DPS loss you can field.
    Who does that?!?!?!? This trigger me to a whole new level
    (0)

  9. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MidnightTundra View Post
    Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.

    This is coming from someone who plays both MNK and SAM.
    I mean, I've mained MNK since ARR launch till recently and I think it's pretty similar.

    GL is absolutely a more significant loss as a raw damage buff but there are a lot more factors.

    - The fact that GL is both the speed and damage buff works in its favor
    - Dragon Kick reapplied much faster than Yukikaze will be in priority (balanced a bit by alternate sources of the slashing debuff)
    - Mainly GL upkeep has gotten many QoL improvements so that you don't lose it or you can get it back faster.

    There are very few situations where you can't, at the very least, Form Shift to Coerl and basically start at GL1 with DK and Twin snakes immediately following. In the few situations that happen, Perfect Balance should be up.

    If we're talking going from zero to GL3 without using anything, MNK is far more punished for sure. But in practice and with competence in planning around the fight, they are very similar. SAM doesn't have tools to avoid ramp up like PB, Form Shift or Riddle of Earth work for MNK (that is not how you use Meikyo Shisui), which is why it evens out despite MNK's longer base ramp up.
    (0)

  10. #10
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MidnightTundra View Post
    Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.

    This is coming from someone who plays both MNK and SAM.
    Yea I would say Sam looking their buffs isn't completely equal but pretty close to mnk looking gL3. Mnk at least has more tools to negate or mitigate the loss, Sam does not and must start from base all over again.
    (0)

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