Rdm and Sam are fine, aside of the fact, that they don't get punished like others .
no class should be perfect all around, each should have some setback, just like having some advantage over others..

You want to punish classes just to punish classes? That's some serious Social Justice you're spouting there. SE has made it clear they want each job to feel unique, and being less punishing is just another factor of uniqueness. As long as the end numbers are relatively balanced, ease of use/lack of punishment should never ever be a factor of balance.



SAM's drawback is that if you want to be worth a raid slot, you need to be absolutely pitch perfect with not a single misstep in kenki and Sen management. One small error drops your dps like a rock, at which point you're better served bringing a monk instead, to say nothing of the fact dying hits you harder as a SAM than anyone else.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

