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  1. #1
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I believe,"Dualcast" is the key here.Whenever caster move,its dps loss but Dualcast can bypass that and that's why RDM can sustain their high dps while handle the mechanics.They've got access to this "infinite swiftcast" after all.
    For casters,high mobility should come with low dps output.its the price to pay but mobility will help sustain dps.
    Too bad RDM get both mobility and high potency skills also various raid utility.

    I'm not gonna say RDM should get nerf or BLM/SMN should get buffed.
    Its not my call and I'm not taking sides.

    And what If RDM don't have Dualcast though..Are things gonna be much different ?
    (0)

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kahnom View Post
    I believe,"Dualcast" is the key here.Whenever caster move,its dps loss but Dualcast can bypass that and that's why RDM can sustain their high dps while handle the mechanics.They've got access to this "infinite swiftcast" after all.
    For casters,high mobility should come with low dps output.its the price to pay but mobility will help sustain dps.
    Too bad RDM get both mobility and high potency skills also various raid utility.

    I'm not gonna say RDM should get nerf or BLM/SMN should get buffed.
    Its not my call and I'm not taking sides.

    And what If RDM don't have Dualcast though..Are things gonna be much different ?
    The class would fundamentally fall apart without dualcast, if you wanted to remove dualcast the way the job plays would have to be entirely redesigned. To go into a bit more depth here: Verthunder and Veraero would be literally unusable unless their potency was practically doubled, making Verfire and Verstone procs useless as well because it'd probably be more efficient to just cast Jolt 2 then Impact over and over again. This would significantly increase the time required to use the melee combo as well. And because Verraise is actually a longer cast time than every other Raise their non DPS related utility would drop like a stone. Yes, Swiftcast, I know. But the instances when Swiftcast are not available would be more excruciating than when other Raise capable classes have to hardcast it. Vercure would likely be left in the corner to gather dust.
    (6)
    Last edited by PrismaticDaybreak; 07-15-2017 at 02:21 PM.

  3. #3
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    The class would fundamentally fall apart without dualcast, if you wanted to remove dualcast the way the job plays would have to be entirely redesigned. To go into a bit more depth here: Verthunder and Veraero would be literally unusable unless their potency was practically doubled, making Verfire and Verstone procs useless as well because it'd probably be more efficient to just cast Jolt 2 then Impact over and over again. This would significantly increase the time required to use the melee combo as well. And because Verraise is actually a longer cast time than every other Raise their non DPS related utility would drop like a stone. Yes, Swiftcast, I know. But the instances when Swiftcast are not available would be more excruciating than when other Raise capable classes have to hardcast it. Vercure would likely be left in the corner to gather dust.
    I understand that Dualcast is RDM's signature,it should not be removed.But you can't deny that with all that much mobility and the offensive spells's potency are kinda too high ? The only solution I can think of is reduce the potency down A BIT.Just a bit and lets see if its work out or not.
    (0)

  4. #4
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kahnom View Post
    I understand that Dualcast is RDM's signature,it should not be removed.But you can't deny that with all that much mobility and the offensive spells's potency are kinda too high ? The only solution I can think of is reduce the potency down A BIT.Just a bit and lets see if its work out or not.
    I mean honestly I don't disagree, but they still need to bring other classes up a tad, in some cases quite a bit.
    (0)

  5. #5
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    I mean honestly I don't disagree, but they still need to bring other classes up a tad, in some cases quite a bit.
    I agree about about buffing some jobs.Lets cross our fingered and wait for patch 4.05.
    (1)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Summoners, actually, have MUCH higher mobility than Red Mages do. Here's why:

    Your dots don't care if you're moving. They keep ticking. Also Bio is an instant cast if it's about to fall off.

    Your pet doesn't care if you're moving. It will keep attacking while you move.

    You have access to Ruin 2 which enables you to instant cast your primary damage spell for slightly more MP.

    Red Mage has dual cast enabling it to move for one GCD until it has to start casting again. You have no DOTs so as soon as you stop casting, you stop dealing damage.

    I'd also point out those first two points also apply to summoners raising party members. Red Mages literally stop doing all damage when they raise. Summoners are still putting out damage even if they have to hard cast a raise.
    (5)

  7. #7
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by wereotter View Post
    Summoners, actually, have MUCH higher mobility than Red Mages do. Here's why:

    Your dots don't care if you're moving. They keep ticking. Also Bio is an instant cast if it's about to fall off.

    Your pet doesn't care if you're moving. It will keep attacking while you move.

    You have access to Ruin 2 which enables you to instant cast your primary damage spell for slightly more MP.

    Red Mage has dual cast enabling it to move for one GCD until it has to start casting again. You have no DOTs so as soon as you stop casting, you stop dealing damage.

    I'd also point out those first two points also apply to summoners raising party members. Red Mages literally stop doing all damage when they raise. Summoners are still putting out damage even if they have to hard cast a raise.
    Red Mage also has two powerful ocds with short cds that are pretty much frontloaded dots.
    (2)

  8. #8
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LunarEmerald View Post
    Red Mage also has two powerful ocds with short cds that are pretty much frontloaded dots.
    By that logic, ALL abilities and weaponskills are "frontloaded dots". the heck kind of rebuttal is that? That's reaching so hard, Inspector Gadget would be envious.
    (13)

  9. #9
    Player
    Aqua_Amaiyo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    86
    Character
    Aqualina Asalani
    World
    Siren
    Main Class
    Scholar Lv 70
    Quote Originally Posted by wereotter View Post
    Summoners, actually, have MUCH higher mobility than Red Mages do. Here's why:

    Your dots don't care if you're moving. They keep ticking. Also Bio is an instant cast if it's about to fall off.

    Your pet doesn't care if you're moving. It will keep attacking while you move.

    You have access to Ruin 2 which enables you to instant cast your primary damage spell for slightly more MP.

    Red Mage has dual cast enabling it to move for one GCD until it has to start casting again. You have no DOTs so as soon as you stop casting, you stop dealing damage.

    I'd also point out those first two points also apply to summoners raising party members. Red Mages literally stop doing all damage when they raise. Summoners are still putting out damage even if they have to hard cast a raise.
    TBH, after reading that, and even as playing a SMN of my own, he makes a valid point. Are there situations we as a SMN need to stand still and cast? Absolutely. I mean if you're moving the entire time as a SMN then its a DPS loss, but when compared to BLM, it's punished the hardest for having to move. As of now the entire DoM jobs are jacked up.

    Personally in my opinion (see, it's an opinion. Learn to disagree or agree, but it's part of being able to converse) I see the ratings should go:

    BLM should go back to being the King of Single target DPS for Magic, 2nd in AOE Damage, with the only utility being giving Mana to healers (even tho its a role skill). Honestly I also feel their damage should be on par at least to some extent to SAM

    SMN needs a buff, like back, and deserves to be King of AoE again, because it only makes logical sense compared to RDM and BLM, with their utility and (GIVE US BACK SUSTAIN and at least buff Bane a bit, I mean geez)

    RDM should be 2nd only to BLM in single target DPS, and the Jack of All Trades, with the lowest in AOE damage, but has the highest utility in being able to raise and cure. But even with that, having to stop to Raise or Cure anyone, would be the same as if a BLM were able to do the same thing, a huge DPS loss regardless of mobility or damage.

    So personally, RDM feels fine where it is, BLM and SMN are in need of buffs if anything (esp SMN)
    (0)
    Last edited by Aqua_Amaiyo; 07-18-2017 at 02:45 AM. Reason: char limit
    "What else is darkness but hate and rage? Xehanort is feeding the dark fires within you—making you fight. You'll go astray again. Tell me—how does that honor our Master's memory, Terra?" ~Aqua