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  1. #1
    Player
    mrln's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Merlin Hansteller
    World
    Gilgamesh
    Main Class
    Red Mage Lv 68
    Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one. But in RDM's case, it's supposed to be a JACK of all trades, not a king of DPS. I say hit them with the nerf bat, -30 potency on Jolts and Verthunder/aero/fire/stone. That's like a 10% potency decrease overall, which should put them where they should be, around SMN and below melee DPS.
    (4)

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by mrln View Post
    Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one.
    Eh I disagree with this sentiment. Nerfs are just another lever to use in the balancing act. Some people take it as a personal attack against their fun when in truth it doesn't matter the method of attaining a more balanced system- just that things are more in line. All one directional balance changes do is force SE to alter all content instead of a class.
    (6)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mrln View Post
    Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one.
    Gameplay-wise, if able to maintain unique flavor, sure. But performance wise... well, as long as all mobs, buffs, and mechanics are getting buffs too. But at that point, it's a lot of work to have the same effect as a nerf...

    Quote Originally Posted by mrln View Post
    But in RDM's case, it's supposed to be a JACK of all trades, not a king of DPS.
    I'm not sure their current iteration really draws *that* heavily on the Jack of All Trades concept as to bar them from being top-running DPS. Rather, their sheer mobility more than makes up for the potential DPS gap between them and casters who have far more to lose. You could consider their reason for a potential nerf in the same light as a 4-Bard composition in early ARR—not because they offer too much support, per se, but because they offer too much consistency.

    Its dummy DPS is in a reasonable enough place. But by nature of its mobility and leniency, the gap rapidly shrinks in real encounters. Perhaps a little too much.
    (2)

  4. #4
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by mrln View Post
    Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one. But in RDM's case, it's supposed to be a JACK of all trades, not a king of DPS. I say hit them with the nerf bat, -30 potency on Jolts and Verthunder/aero/fire/stone. That's like a 10% potency decrease overall, which should put them where they should be, around SMN and below melee DPS.
    Not so sure anymore last time SE said they were against nerfing classes in favour of balancing, we ended up with the current state of tanks and healers. So maybe if they nerf this time we will actually get balance lol
    (0)