Lol once again the players can play NIN better than the Devs (it's so fucking easy how do you mess this up)
Lol once again the players can play NIN better than the Devs (it's so fucking easy how do you mess this up)
Leave RDM alone. If a rdm HAS to heal/raise you have a bad healer or tank who can't mitigate properly, or an idiot standin in telegraphed mechanics resulting in a dps loss for rdm. Lower its dps and its a even nigger loss. I'd rather see rdm lose this utility than lose its damage. It also has no real mp regeneration.
Y-you might wanna proofread your comment.Leave RDM alone. If a rdm HAS to heal/raise you have a bad healer or tank who can't mitigate properly, or an idiot standin in telegraphed mechanics resulting in a dps loss for rdm. Lower its dps and its a even nigger loss. I'd rather see rdm lose this utility than lose its damage. It also has no real mp regeneration.
It's not about the fact that using heals and raise will cause it to lose DPS so its balanced, it's the fact that it CAN save parties which is an important part of its identity yes, but it can't also has a reasonably good offensive utility and be 2nd strongest dps with such a low skill floor and ceiling. Id rather they took away the damage part, because essentially its low risk high reward which is bad design. Low risk medium reward is fine.


Offensive utility with Embolden is worth around 0.75% raid damage increase including tank dps, hardly gamebreaking.
And rdm are in fact low risk medium reward already. both blm and smn outdps the rdm as long as mechanics let them. Is like asking that blm/smn should outdps rdm on heavy movement fights which are rdm forte, while being literally gods on caster static ones. Right now simply the fights are on rdm favor nothing else, is not like every fight coming is gonna be a game of dance dance revolution to every job. Garuda ex for example heavily favored ranged while giving the middle finger to melee
Blm are getting a few buffs anyways, so the point, unless they have a surprise on store, is already set in stone at least until 4.1 with omega savage info to make further adjustements
Last edited by Bhearil; 07-16-2017 at 12:08 AM.
0.75 isn't game breaking, but it is still reasonably good. That's more than BLM, SMN, MNK and SMN bring while only being weaker than SAM (and MNK at the highest levels).
The issue is, the dummy difference between BLM, SMN and RDM is so insignificant that RDM will pull away in pretty much any fight where you have to move a few times. RDM is also much less strict in every fight. Lower skill floor means the average player will be doing much better with RDM and lower skill ceiling where someone who is moderately good can get the most out of the class and do comparable dps to people who have absolutely mastered others.
Yeah they are buffing BLM (and I hope to god SMN too) but that won't fix that RDM is the only class that synergises with the physical classes which outnumber the casters 2/1. You are much more likely to have 3 physical DPS (and the tanks) than 3 casters (and tanks will be producing more damage than the healers). Couple that with the amount of damage it does relatively easily and the fact it can save runs in ways other dps can't and you have a textbook imbalance. It most certainly is Low risk High reward. If you couple RDM's damage and embolden-
Actually let me show you. These numbers are the 75th percentile for Lakshimi and Susano from about 50,000 parses:
SAM = 3604
RDM = 3371
NIN = 3327
DRG = 3141
SMN = 3122
On a regular 75th percentile susano run rDPS (about 18,750):
RDM + Embolden = 3511
NIN + Trick = 3645(!)
DRG + Litany and Dragon sight = 3,322 (kek)
+ disembowel on a 75th percentile brd (roughly 4% dps) = 3448
SMN + devotion = 3148
While difficulty is relative to player and fight, there is a fairly general consensus on which classes are harder and more inflexible and those that are easier and more flexible so factor that into these DPS numbers and then factor in any other utility (raises, defensive, agro management) to get an idea of the current balance. They wont nerf RDM but they better have some damn good buffs to make this more fair.
Note: I don't think they should balance around difficulty because thats relative as I and other have said, but they should balance around how the resources get affected by mechanics and how many mechanics savage is gonna have (because well, its savage) so classes that don't have timers on a lot of their buffs and resources shouldn't have high ceilings.
EDIT: Might aswell do every other class:
MCH: 3103
BRD: 3163
MNK: 3365
BLM: 3238
MCH + Hypercharge: 3313
BRD + all the shit BRD provides: 3556
MNK + Brofist: 3486
BLM + nothing lel = 3238
Last edited by HoLoFoNo; 07-16-2017 at 06:56 AM.
I thought RDM had a mana bug that was letting them get more dps than they really should be?
Note: I don't think they should balance around difficulty because thats relative as I and other have said, but they should balance around how the resources get affected by mechanics and how many mechanics savage is gonna have (because well, its savage) so classes that don't have timers on a lot of their buffs and resources shouldn't have high ceilings.
Also, in chat today people was saying how they liked how much tougher a class is, they don't want all classes to be brain dead like RDM and Sam. They don't mind working harder for dps because that is fun to them. This is one of them things you can't win them all.
And I agree. It's not only about usefulness I know. I like the aesthetics, play style (unpopular opinion but I like having to be creative) and just general style of DRG. I like that it is punishing (I admit it is annoying to lose everything outside your control like on lakshimis ult or rocks in susano but things like finding the optimal lotd activation based on how fast your team is for susano is fun for me) but there's no point if I'm so much lower than everyone else. That's why I try not to judge based on play style or difficulty, the furthest I go is based on how much you can get away with in fights.I thought RDM had a mana bug that was letting them get more dps than they really should be?
Also, in chat today people was saying how they liked how much tougher a class is, they don't want all classes to be brain dead like RDM and Sam. They don't mind working harder for dps because that is fun to them. This is one of them things you can't win them all.
In regard to the mana glitch... If that is indeed an oversight and is the main reason for RDM shitting out dps (here's where not actually having class experience bites you in the ass huh?) then I apologize for every time I've said RDM needs a nerf. If someone could gimme some rough numbers regarding how much this might actually contribute in a fight I would appreciate it. Honestly, I was convinced the that the dev team fucked up with RDM like they did with many others but in the opposite direction or it was to entice people to play the shiny new classes for the $$$
Last edited by HoLoFoNo; 07-16-2017 at 01:24 AM.
In interest of full disclosure, I only learned of this glitch last night and without it still place in the 77th percentile on my best run of Lakshmi, at ~3370 points.In regard to the mana glitch... If that is indeed an oversight and is the main reason for RDM shitting out dps (here's where not actually having class experience bites you in the ass huh?) then I apologize for every time I've said RDM needs a nerf. If someone could gimme some rough numbers regarding how much this might actually contribute in a fight I would appreciate it. Honestly, I was convinced the that the dev team fucked up with RDM like they did with many others but in the opposite direction or it was to entice people to play the shiny new classes for the $$$
EDIT: An FC mate and I were trying this out on a dummy. It looks like when your crystal is white, all mana spent and generated from black mana (and vice versa) is completely halved. The latter may be intentional as a punishment for imbalancing your mana, and its possible the former is an unintended side effect.
Last edited by Dualgunner; 07-16-2017 at 03:47 AM.

i'm never a fan of nerfs. buff the other classes. and why punish people for playing a new class? it's an iconic class, it should be well off.
how would anyone like it to call for a nerf to a class you love to play? if you gut the dps or utility why even bother to play this game?
No it really shouldn't. More effort should equal more reward. It's that simple.That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.
The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
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