Or they can just remove primary stats off of accessories and have them purely based off of secondary stats for customization.True, but under that system they may as well eventually removed damage from tanks all together and have them deal pure enmity. Additionally the problem with enemy hp being tuned for a DPS will make tanks incapable of doing solo content without some sort of 'I do 1000% more damage' buff on them specifically to clear that solo content. Or if the hp of the mobs is set so that a tank can deal with them, DPS will completely obliterate them.
If nothing changes, a few years from now we could easily see DPS damage being 10 or 20 or 30x that of a tanks, and tanks could have 10 or 20 or 30x more HP than a DPS, which isn't good. Hyperbole for now yes, but when you have two scales that increase at different rates, eventually the faster scale will be monstrously high compared to the lower one. It's how scaling works.
This is equally a good suggestion, though it would lower the amount of satisfaction gained from upgrading accessories if things are left as it, this fixes all the same problems adding main stat would fix.
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