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  1. #1
    Player
    ArianeEwah's Avatar
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    Jul 2017
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    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90

    Shake It Off revamp idea

    I think I don't have to explain why the current version of this ability is too situational and overall bad, so let's get right to my suggestion.

    Shake It Off (<- don't mind the name, I am too lazy to think of something different)

    Cast: 0s Recast: 20(/30/60)s

    While in Defiance:
    -Changes Inner Beast to Fell Cleave and removes any restrictions
    -Changes Steel Cyclone to Decimate and removes any restrictions

    While in Deliverance:
    -Changes Fell Cleave to Inner Beast and removes any restrictions
    -Changes Decimate to Steel Cyclone and removes any restrictions

    Can only be executed while under the effect of Defiance or Deliverance.

    Effect ends once one of the listed moves has been executed.

    Duration: 10s


    While still situational this skill is far more useful and should give WAR more freedom.

    e.g. you are in Deliverance and a tank buster is incoming, yet there is no CD available. At least 50 Beast Gauge stored, so instead of changing your stance, you use this skill to execute Inner Beast.
    Boom! -20% dmg recieved for 6 sec and life steal with +5% dmg from Deliverance.

    Or you are in Defiance and overflowing with Beast Gauge, yet you know there will be a tank buster soon and you need those HPs. Use it to execute a Fell Cleave for more damage, then proceed filling your Gauge before the tank buster hits and get your Inner Beast ready.

    You also will be able to use this while under the effect of Inner Release or Unchained. This skill prevents that you lose those buffs like you would by changing stance.
    Running IR/Zerk -> "oh, tank buster inc" -> change 1 FC to IB -> dmg mitigation -> didn't interrupt IR -> everything went better than expected

    Pls share your thoughts and criticism
    (3)
    Last edited by ArianeEwah; 07-14-2017 at 11:35 PM. Reason: additional information

  2. #2
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Personally, I think this is a great idea and fits warrior well.
    (2)

  3. #3
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    OK first of all, if we're going to talk about changing it to THAT, then at least make it be called something else! LOL

    That said, this actually sounds like a very fun and useful change. Warriors tanking in Defiance would be able to Fell Cleave, even though it would be for reduced damage. I think this is the main thing here. Usually I find myself using Onslaught while tanking, even though it's not that efficient, because my beast gauge goes up so fast with all the Storm's Paths I keep doing, and there's not that much of a benefit to use Inner Beast except as a form of mitigation. This would completely change that, though.

    I can already see the problem people will have with this though, saying this will be even more of an incentive for Warriors to go full tank in Deliverance. Which is apparently a bad thing. Healers don't like it. And Square-Enix doesn't seem to like it either, if you analyze what they've done to Warriors. >_>

    To be honest though, I'd rather keep Shake It Off and have it actually do what it says - remove detrimental effects, EVEN those not cured by Esuna, such as vulnerability stacks, damage-down debuffs, healing-down debuffs, Paralysis, burn effects, slashing-resist down, etc.
    (0)
    Last edited by BluexBird; 07-14-2017 at 09:37 PM.

  4. #4
    Player
    Nagamasa_87's Avatar
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    Jun 2017
    Posts
    16
    Character
    Nagasuges Yamiyo
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    I agree they just nees to make shake it off remove any debuffs on you then its useful
    (0)

  5. #5
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BluexBird View Post
    OK first of all, if we're going to talk about changing it to THAT, then at least make it be called something else! LOL
    I am bad at finding names thus I didn't even bother changing it
    Ofc the name should be changed tho.

    I can already see the problem people will have with this though, saying this will be even more of an incentive for Warriors to go full tank in Deliverance. Which is apparently a bad thing. Healers don't like it. And Square-Enix doesn't seem to like it either, if you analyze what they've done to Warriors. >_>
    I get your point. Nevertheless there is a difference what SE wants and what the community/raider want. Ofc SE doesn't want MTs in DPS stance that much we know, yet most ppl don't care and push those "deep numbas".

    To be honest though, I'd rather keep Shake It Off and have it actually do what it says - remove detrimental effects, EVEN those not cured by Esuna, such as vulnerability stacks, damage-down debuffs, healing-down debuffs, Paralysis, burn effects, slashing-resist down, etc.
    I feel ya. Still I don't see this happening 'cause that would mean WARs could ignore mechanics.
    (0)

  6. #6
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Well, remember tempered will? shake it off feels just like that, situational, useless in boss fight, a waste of hotbar slot.... and you know what? Paladin has it since 2.0 and it's still there with same effect XD......
    (0)

  7. #7
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Well, you can use it in Sophia (EX) for cheesing those meteor pushs, just like with Holmgang and now with Inner Release, (unsync) too.

    Or her Wind III knockback!... Sophia seems like an exception...
    (0)

  8. #8
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I think it's a pretty cool idea to grant temporarily access to your other stance tool kits. Make it affect Unchained/IR as well and extend the duration to 20s that way we could still do our 6FC burst.
    They'd have to make it a completely new skill though because the name just doesn't fit anymore.
    Good suggestion, bravo
    (1)

  9. #9
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ArianeEwah View Post
    I feel ya. Still I don't see this happening 'cause that would mean WARs could ignore mechanics.
    I'm not asking for everything to get removed. ESPECIALLY not mechanic-wise abilities. Though honestly, if Paladins can Hallowed Ground Stormsplitter and skip a tank swap, I really don't think having Warriors remove the slashing debuff and eliminate ALL the tank swaps would be that big of a deal.

    In any case, I think some things should stick, even if you use Shake It Off. Things like Titan's/Ifrit's stacks, which cause you to take more damage from their attacks. The mechanic that forces you to swap in A5S too, for example. And the stun you get from Zurvan's Demon's Claw. Also OBVIOUSLY you shouldn't be able to use Shake It Off to move during A12's Temporal Stasis. That would be silly.

    But the things that should get removed? Let's say you're doing Zurvan. Your team messes up the seals. Everyone ends up getting vulnerability stacks! Difference is you can get rid of yours. Same with Wave Cannon's bleed. Or you're doing Sophia and your partner failed to come to you during Sin and Punishment. Healing-down debuff? No problem!

    Some people might think that would be overpowered. But this is a level 68 ability that is getting used in old content. OF COURSE it's going to be broken! If another tank is able to infinitely heal through all the damage and just get their MP back, I really don't see how being able to remove a bunch of debuffs and potentially skip/ignore certain mechanics would be a problem.

    With what they did with Warrior and their stance-swapping playstyle, I would actually make Shake It Off remove EVERYTHING! EVEN the stun from Demon's Claw! Though still not Temporal Stasis. Maybe that would at least make Warrior exciting. Like yeah, you have ZERO raid utility, you don't deal the highest of damages, and your rotations/abilities are clunky as hell... but **** YEAH you are able to get off like a badass! ;(
    (0)

  10. #10
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shinkyo View Post
    They'd have to make it a completely new skill though because the name just doesn't fit anymore.
    I changed OP a bit, explaining why I didn't change that name

    Good suggestion, bravo
    Big thanks!

    Quote Originally Posted by BluexBird View Post
    Though honestly, if Paladins can Hallowed Ground Stormsplitter and skip a tank swap, I really don't think having Warriors remove the slashing debuff and eliminate ALL the tank swaps would be that big of a deal.
    I also think it's strange that Hallowed Ground ignores Susanos slashing debuff... might be a mistake from dev team. I wouldn't pay to much attention here.

    Maybe that would at least make Warrior exciting. Like yeah, you have ZERO raid utility, you don't deal the highest of damages, and your rotations/abilities are clunky as hell... but **** YEAH you are able to get off like a badass! ;(
    Imo I would like to have WAR do ~10% more dmg than any other tank and let it have 0 utility. Just like SAM (old Monk) to other DPS jobs, more dmg, but no utility. WARs rotation is fun, yet not rewarding when you watch those dmg numbers.
    (0)

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