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  1. #81
    Player
    Avatar de Pyretta_Blaze
    Inscrit
    septembre 2011
    Lieu
    Gridania
    Messages
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Pêcheur Lv 51
    I don't want 100% drop rate, just the ability to decide like an adult how to distribute the rewards after a win...
    (6)

  2. #82
    Player

    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    548
    Citation Envoyé par indira Voir le message
    whats the point of having a boss fight is you want 100% drops. special items like this should HARD to get not just because you want it. you dont go treasure hunting and find gold in every cave.

    whine whine whine everyday on the forums, it too hard, it too easy, "i hate this game" then why do you even play or bother to.


    nothing to do with ifrit, ifrit does the same thing over and over its the people your dealing with
    Yes I know the problem isn't ifrit, but 0.01% run a perfect party, 8 members, usually you gotta take into account 1-2 even 3 aren't as good as the rest. They way I saw, lots of wipes, and frustration, Just don't make it easier, frustrates a lot, specially after you kill it and get 5 dark matters 6 times in a row. Pre patch, we always killed it with one dead, after patch, been all wipe. Because that person dead, makes a lot of dif since dmg is slower than before. Plus add lag, d/c, they could at least make ress faster so we could have more chances to win without a perfect party. I get mad when people fucks up at ifrit, but I can see that they are frustrated specially when they see that they are doing bad and prefer to give their slot to better players. The way I see now, they won't ever get to enjoy those fights since either they die and stay dead for the whole fight, or we gotta get pro people that can keep themselves alive the whole fight.
    (2)

  3. #83
    Player
    Avatar de SeraviEdalborez
    Inscrit
    mars 2011
    Messages
    1 558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiateur Lv 90
    Citation Envoyé par RathSkybreaker Voir le message
    Sad thing is it's easier to get a double meld wep that is almost or above ifrit wep, with half the effort -_-
    Not really. Damage is the biggest modifier. Only Moogle weapons can really compete with Ifrit's, with a few exceptions.

    Being able to pass weapons, while keeping everything else as is, would be a step up IMO. Doesn't have to improve beyond that.
    (4)

    XI: Zeroblade, Titan Server

  4. #84
    Player
    Avatar de Lauro
    Inscrit
    juillet 2011
    Lieu
    Gridania
    Messages
    262
    Character
    Lauro Soto
    World
    Hyperion
    Main Class
    Chevalier dragon Lv 100
    Citation Envoyé par totallynotme Voir le message
    When I first heard about the Inferno Totems being introduced I was very excited, as I'm sure many were.

    I was curious how many of them would be needed for a weapon. After fighting Ifrit at least 250 times in pick-up groups, I was 1/36 on the weapons. In my mind, 10 totems would be fair per weapon. Even if every attempt was successful, you'd need roughly 15 hours to accumulate enough of them for 1 weapon. Sounds fair, right?

    So 1.20 hits us and I talk to Rowena and discover that 10 actually is the set amount, yay! Perfect SE, you finally fixed it. Then I go to fight Ifrit...

    I've beaten Ifrit 13 times since the patch, and so far I have recieved 1 totem.

    Why are you doing this to us SE? At this rate it would take the average successful player somewhere around 200 hours to obtain 1 weapon using this method. I love your game but that amount of time is just wrong, and anyone who thinks that is a sane amount of time to spend achieving a virtual item really needs to reevaluate his or her current life situation.

    I apologize for not citing any sources for my calculations, if anyone feels like correcting or corroboration my numbers I would welcome it.

    tl;dr: Inferno Totems should have an individual 100% drop rate, please be humane SE.
    Ok Inferno Totems Drops Rate sucks...
    (0)
    To live Each day is a Hell of a Miracle

  5. #85
    Player
    Avatar de totallynotme
    Inscrit
    juillet 2011
    Messages
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiateur Lv 50
    Citation Envoyé par Answa Voir le message
    Every Ifrit/Moogle fight yields at least two nuts. Make friends.
    Citation Envoyé par totallynotme Voir le message
    This is once again incorrect and you would know this if you had defeated Ifrit more than once after the patch.
    Citation Envoyé par Answa Voir le message
    I have. A lot.
    I just beat Ifrit 3 times and so far not a single totem for anyone, care to comment?

    Edit: Make that 4.
    (4)
    Dernière modification de totallynotme, 22/12/2011 à 10h28

  6. #86
    Player
    Avatar de Magic
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    17
    Character
    Magic Emperor
    World
    Ragnarok
    Main Class
    Armurier Lv 60
    I've beaten ifrit 3 times in a row since patch 1.20 with no weapon or totem drop for anyone in the party.
    (0)

  7. #87
    Player Avatar de Riv
    Inscrit
    mars 2011
    Lieu
    Ul'Dah
    Messages
    1 107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Maître d'hast Lv 70
    I thought it was going to be that every person in the party got one out of their chest 100%, but no of course not. My dreams were shattered. Hell, the party isn't even guaranteed one of them. It is pretty retarded.
    (0)

  8. #88
    Player
    Inscrit
    juillet 2011
    Lieu
    Gridania
    Messages
    1 646
    Citation Envoyé par totallynotme Voir le message
    I just beat Ifrit 3 times and so far not a single totem for anyone, care to comment?

    Edit: Make that 4.
    Someone's lying.

    Note. 6/6 successful runs I did tonight (we were rotating) 2 totems dropped per run, minimum. I got 3 of those.
    (1)
    Dernière modification de Answa, 22/12/2011 à 12h38

  9. #89
    Player
    Avatar de SnickleWhiskers
    Inscrit
    novembre 2011
    Messages
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    They could just go with what WoW did and reward you an emblem where you'll need like 30 per just for one weapon and you only get one emblem a kill you know if you folks wanna complain more.
    (0)

  10. #90
    *SE gives the community a second way to get weapons along with the usual way* *players complain* Didn't see that coming :O <3
    (2)

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