I don't want 100% drop rate, just the ability to decide like an adult how to distribute the rewards after a win...
I don't want 100% drop rate, just the ability to decide like an adult how to distribute the rewards after a win...
Yes I know the problem isn't ifrit, but 0.01% run a perfect party, 8 members, usually you gotta take into account 1-2 even 3 aren't as good as the rest. They way I saw, lots of wipes, and frustration, Just don't make it easier, frustrates a lot, specially after you kill it and get 5 dark matters 6 times in a row. Pre patch, we always killed it with one dead, after patch, been all wipe. Because that person dead, makes a lot of dif since dmg is slower than before. Plus add lag, d/c, they could at least make ress faster so we could have more chances to win without a perfect party. I get mad when people fucks up at ifrit, but I can see that they are frustrated specially when they see that they are doing bad and prefer to give their slot to better players. The way I see now, they won't ever get to enjoy those fights since either they die and stay dead for the whole fight, or we gotta get pro people that can keep themselves alive the whole fight.whats the point of having a boss fight is you want 100% drops. special items like this should HARD to get not just because you want it. you dont go treasure hunting and find gold in every cave.
whine whine whine everyday on the forums, it too hard, it too easy, "i hate this game" then why do you even play or bother to.
nothing to do with ifrit, ifrit does the same thing over and over its the people your dealing with
Not really. Damage is the biggest modifier. Only Moogle weapons can really compete with Ifrit's, with a few exceptions.
Being able to pass weapons, while keeping everything else as is, would be a step up IMO. Doesn't have to improve beyond that.
XI: Zeroblade, Titan Server
Ok Inferno Totems Drops Rate sucks...When I first heard about the Inferno Totems being introduced I was very excited, as I'm sure many were.
I was curious how many of them would be needed for a weapon. After fighting Ifrit at least 250 times in pick-up groups, I was 1/36 on the weapons. In my mind, 10 totems would be fair per weapon. Even if every attempt was successful, you'd need roughly 15 hours to accumulate enough of them for 1 weapon. Sounds fair, right?
So 1.20 hits us and I talk to Rowena and discover that 10 actually is the set amount, yay! Perfect SE, you finally fixed it. Then I go to fight Ifrit...
I've beaten Ifrit 13 times since the patch, and so far I have recieved 1 totem.
Why are you doing this to us SE? At this rate it would take the average successful player somewhere around 200 hours to obtain 1 weapon using this method. I love your game but that amount of time is just wrong, and anyone who thinks that is a sane amount of time to spend achieving a virtual item really needs to reevaluate his or her current life situation.
I apologize for not citing any sources for my calculations, if anyone feels like correcting or corroboration my numbers I would welcome it.
tl;dr: Inferno Totems should have an individual 100% drop rate, please be humane SE.
To live Each day is a Hell of a Miracle
I just beat Ifrit 3 times and so far not a single totem for anyone, care to comment?
Edit: Make that 4.
Dernière modification de totallynotme, 22/12/2011 à 10h28
I've beaten ifrit 3 times in a row since patch 1.20 with no weapon or totem drop for anyone in the party.
I thought it was going to be that every person in the party got one out of their chest 100%, but no of course not. My dreams were shattered. Hell, the party isn't even guaranteed one of them. It is pretty retarded.
Dernière modification de Answa, 22/12/2011 à 12h38
They could just go with what WoW did and reward you an emblem where you'll need like 30 per just for one weapon and you only get one emblem a kill you know if you folks wanna complain more.
*SE gives the community a second way to get weapons along with the usual way* *players complain* Didn't see that coming :O <3
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