kill it at full moon phase
/throwing random myth
kill it at full moon phase
/throwing random myth
Aion Zwei - Masamune



I think at least 1 totem drops for the party 100% now? We ran Ifrit quite a bit the past 2 weekends for 2 people in our LS and it seemed to be the case.




I posted a little idea in my blog a while back <3
Condensed version:
-Allow Primal loot to go into the loot list for a ONCE OFF ability to give to another (Inside the instance only)
-Introduce a feature where we can trade in unwanted Primal weapons to the designated NPC for totems/nuts or other needed items for future primals. The given amount of items will not equal to anymore then a third the cost to get a new weapon of the same type and higher costing weapons will never have a value more then the original.
Eg. Trade in Ifrit's Lance = 3 Inferno Totems OR 3 Kupo Nuts
Trade in Malignant Mogaxe = 3 Inferno Totems OR 6 Kupo Nuts
This way you can not hope to farm 'easier' primal weapons solely for trade in BUT it will keep the community interested in old primals (and helping those who want old primal items). The interest will remain because even if you do gain a Primal weapon you did not want, you can trade it in for a small amount of another primal's tokens.
I don't think the idea is bad at all- but Would you be playing if it was 100% drop?? after the update?? I mean come on- if it was 100% drop... you'd quit this game 1 week after you get all your ifrit weapons... w T do you want to do after you get all your ifrit weapon? nothing???
Get rid of nuts/totems thats sooo lame...
100% drop per group into loot pool. So at least one person gets a weapon everytime you go in. Give it a lock out if you want. 24 hours 8 hours 3 days it doesnt matter.
****WARNING FFXI REFERENCE*****
You couldn't do Proto-Ultima/Omega but maybe once a week or every two weeks. You were guaranteed loot though. Sky gods you would have to farm for it but you were almost guranteed some loot. The way moogle was with the NM's and what not was totally fine, IF it had a 100% drop.
1 chest per group 1 weapon and into a loot pool that be can be distributed with some sort of lock out that prevents spamming/farming incessantly.
/thread
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."
any of these 2 I be happy with, im tired of leading a group in and a random stragler gets 4 weapons while the static that I been running with for Weeks got nothing...
Increase the drop rate, or at least make the charm or totem 100% as someone already mentioned even then just for one weapon you need do ifrit five times our moogle 10 times.... And I think it's fair to get something for 10 runs/ 5 runs. Or just leave the 10 change rate. But make it 100% drop rate.

Totem and Nut Charm drop rates are absurd. One should drop in your inventory for every win.
I remember a person in my LS saying that SE should not over-extend the lifespan of content with horrible drop rates. He's absolutely right.

If i may i think the RNG loot drop for specific items is old news. If i may here is a type of system i prefer so i'll repost it. (fair warning when i give constructive posts threads die
As cool as it is to get the weapon drop from the boss. with the armory system the way it is and folks getting say x amount of swords in a row before they ever see say the Lance they actually want i really wonder if there is an optimal system.
So i'll throw my suggestion out there!
Instead of the full weapon being dropped, drop a universal base item, lets call it Ifrit's Molten Horn.
So you beat down Ifrit, and the Molten horn drops and you get it. Awesome, now what?
Behind Ifrit theres some sort of ather filled molten pool. take the Molten Hron to the pool, and choose your desired weapon. Say you want a lance. Horn plus pool equals the lance you chose.
(you now have a system where folks are still going for a drop rate. but atleast they can be rewarded the first time with the weapon they really wanted!)
Now as an optional part of this system. Have drop rate "success" measure per person. For every Molten Horn you've gotten your drop rate chance lowers by a perdetermined percentage. (To a set minimum. dont want folks ending up with a 0.0000001 drop rate. that would be aweful)
If we throw out a number say No horns recived and transformed = 30% you could take 3% off your chance. so by the time your going for the 7th weapon (currently 7 DOW/DOM classes) your at round 9% chance. (Also with being able to make materia out of Moogle and ifrit items might have to stick with Horns recived with a set minimum drop rate)
What this accomplishes: Folks who are only running Ifrit for 1 class'es weapon don't have to spend as many runs to get it as those who want all 7. But it also means you have to descide which you want most and least and how many times your willing to run for how many Classes.
Depending on the starting % (no weapons) and the ending percentage (6 weapons?) owned you might be able to drop the token system and not have to worry about 2 Drop rates to balance.
This way you get more of a Scaled reward system by how many runs you want to do vs how many weapons you want.
Those who want all will run it more. those who want one or two for their favorite classes can run a bit less. And everyone atleast gets the one they wanted in the first place!
Honestly, we all have a favorite class we want our best stuff for. would be nice to choose on the spot instead of Your buddy wants a sword, you want a lance, and you get a sword you didnt want. now your semi disappointed and so is your buddy. that isnt the feeling anyone should have when you take down a big bad boss.
What you want after downing any big boss is either "Darn maybe next time" or " Yes i got (Can get) something i always wanted!"
Thats how i feel. Let us make smart choices with a base reward we can change into what we REALLY went there for in the first place! (Not to mention if folks get a reward they wanted i belive they would be more likely to run it again with some other people, because they will remember a more positive or neutral feeling as apposed to varied negative feelings and then a positive one here and there.

Add Totem/kupo nuts as a reward from the primal quests keep them as a drop in chests at the current rate. Can increase number needed if you want but least this way your always working towards a weapon and the totem/charm out of the chests are bonuses towards that. Seems like a simple fix that address problems people have will doing 30+ runs without getting a single drop or what they want.



YOU would quit, I would not.I don't think the idea is bad at all- but Would you be playing if it was 100% drop?? after the update?? I mean come on- if it was 100% drop... you'd quit this game 1 week after you get all your ifrit weapons... w T do you want to do after you get all your ifrit weapon? nothing???
Stop speaking for others. There are others things to do than be stuck at Ifrit for 200 fights, then be stuck with Moogles for 200, then... see?
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
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