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  1. #111
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Answa View Post
    Your reading comprehension skills alone make me question your logic. I didn't keep any of those totems. We pass them along to those who need them. THAT is my point. 2 drop minimum, so QQ is stupid in this case.
    Look up Daft in the dictionary. It has your face next to it. Ive done 20 runs post-patch, and only 3 totems have dropped to the entire group. Your argument is invalid.
    (3)

  2. #112
    Player
    Purity's Avatar
    Join Date
    Dec 2011
    Posts
    30
    Character
    Red Panda
    World
    Odin
    Main Class
    Lancer Lv 52
    To everyone saying "OOOH WHY FIGHT IFRIT IF I CANT GET THE WEAPONS I WANTZ?!?!? NO GOOD FOR CASUAL PLAYERS", I politely ask you to shut up and enjoy the content you can do.

    I for one, only have one ifrit weapon (for a class which I hate), but I'm not complaining. I've had a lot of fun learning and mastering the fight. Died a lot of times before my first win and when I finally did it, it felt great.

    Why do casual players need the best(in some cases) weapon in the game? If you're casual, use a hart guisarme like I do. Put the best materia you can get in your gear if you're worried about your performance (as you should be)

    But seriously, if a casual player could get everything hardcore players do, why would hardcore players play a game at all? They tried to balance the game with the fatigue system, it didn't work.
    Hardcore=shiny armor and weapons which are hard AND TIME CONSUMING to get. Casual players = hart guisarme with str II materia. Nothing wrong with it.

    I was casual on ffxi and farmed leaping boots for weeks and it felt great when I got them.

    Stop crying and enjoy your fights. Content is there for the casual and the hardcore, don't assume you're entitled to everything in the game without investing the required time/effort.


    As someone said, its perfectly possible to get someone on your linkshell a weapon in 8-15 fights. If you say your party has done 20 runs with only two totems, either you're exaggerating or they're lying to you.

    Generation of Spoiled gamers ftw.
    (5)
    Last edited by Purity; 12-28-2011 at 09:01 PM.

  3. #113
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I don't like how we can't trade them. So I guess if I pass 9 totems to my bf then next fight his sword drops I wasted 9 totems. Sounds awesome.
    (3)

  4. #114
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Babydoll View Post
    I don't like how we can't trade them. So I guess if I pass 9 totems to my bf then next fight his sword drops I wasted 9 totems. Sounds awesome.
    It's a necessary risk. Tradeable = you can get a weapon without participating in the fight at all. Besides, if the sword didn't drop you would have "wasted" those totems anyways since they can't be traded, they just would be used up for the sword. Unused totems still have use unless you have 7/7 weapons anyway.

    On topic: It feels like they raised the drop rate, out of 4 fights we got around 9 totems, although 1 fight dropped nothing at all I believe. I'm probably wrong, though.
    (0)

  5. #115
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Estellios View Post
    It's a necessary risk. Tradeable = you can get a weapon without participating in the fight at all. Besides, if the sword didn't drop you would have "wasted" those totems anyways since they can't be traded, they just would be used up for the sword. Unused totems still have use unless you have 7/7 weapons anyway.

    On topic: It feels like they raised the drop rate, out of 4 fights we got around 9 totems, although 1 fight dropped nothing at all I believe. I'm probably wrong, though.
    Oh, it wouldn't be a waste if he aquired 10 to get the sword! Just...he only wants the sword. But yeah I can see your point...lol. Wouldn't want people running around with weapons handed to em >< I guess just have to tough it out and keep trying >.<
    (0)

  6. #116
    Player
    Quintalian's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    207
    Character
    Quintalian Palidor
    World
    Sargatanas
    Main Class
    Rogue Lv 100
    Just throwing in my two gil on this issue. I completely agree with the idea that totems/charms should be a guaranteed drop from these and future Primal battles. As it stands, the option of trading charms is a fine concept, but needing as many as ten or twenty means that they are likely to be hoarded in order to get that last elusive weapon instead. Furthermore, members in my LS have had to let at least a couple dozen weapons go to waste because they weren't and still aren't able to be traded. Doesn't this method seem backwards?

    If every party member was able to get at least one charm per win, then assuming one person received charms from every other member, it'd still take two wins for that person to gain a useful reward from the battle. At worst it might take up to ten or twenty battles, but at least the guarantee is there that a person will be able to claim something for the effort they'd put in. Dark Matter is NOT a worthwhile consolation prize, please give me a charm per win instead.
    (2)

  7. #117
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Quintalian View Post
    As it stands, the option of trading charms is a fine concept, but needing as many as ten or twenty means that they are likely to be hoarded in order to get that last elusive weapon instead. Furthermore, members in my LS have had to let at least a couple dozen weapons go to waste because they weren't and still aren't able to be traded. Doesn't this method seem backwards?
    Not only backwards, but a little offensive too.

    Considering SE just implemented the charms and totems and made them passable in the loot system while leaving the weapons as is. SE could have EASILY changed the primal weapons to the same passable loot system the charms/totems use and the problem would be fixed!

    One totem/charm per person per kill *might* just be a little too high of a drop rate... a few per kill may be better for the longevity of the content. But if the weapons themselves were passable from one pt member to another at LEAST we would see no more duplicates dropped! This is really sad.

    Make It Happen.

    And while you are at it, please throw in some shiny armor in the next few dungeons and primal fights to go along with the weapons...Crafted Rare, unique, trade-able, meld-able gear maybe?
    (0)
    Last edited by Matsume; 12-29-2011 at 11:02 AM.

  8. #118
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    So on 1.20a patch day I did 8 Moogle runs and both my friend and I got 1 kupo nut each, we farmed up 16 pop sets and about 7h20mins had passed in this timeframe.

    When I went to bed I thought what a freaking waste, and the weapons aren't a game changer for me. I get the most miniscule of satisfaction for obtaining a Moogle weapon. I've actually been giving all my kupo nuts to another linkshell member because I figured by the time I hit 20 kupo nuts, 1.21 will be here.

    However today I went 3/3 on different Moogle weapons, putting me at 5/41. Which probably was about the same for me on Ifrit only I ended up killing Ifrit a hundred more times and getting nothing (or a few doubles).

    So, we'll see in a weeks time how things pan out w/ this new prerequisite system.

    Perhaps I'm only optimistic because luck is on my side, where as everyone else who didn't go 3/3 is probably thinking yea, I'm not even gonna attend the event tomorrow because this loot system is absolute trash. Which doesn't mean they won't show up, it means that when/if they do, it's against their own will. The enjoyment of the game is lessened.
    (2)
    Last edited by SniperRifle; 12-29-2011 at 08:24 PM.

  9. #119
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Well after reading the whole thread, the most sensible solution appears to be:

    - Remove weapon drops completely
    - Make totems/nuts a 100% drop (per individual) and
    - Make totems/nuts untradeable
    (0)

  10. #120
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Either that or just make the damn weapons go to loot pool =P

    @Purity: People are annoyed over the fact that you can do the exact same fight over and over 100s of times and still not get the drop you need, or you can do it 100s of times and get nothing but the same weapon multiple times because the loot system for these fights is terrible. Totems don't really help because you need so many of them and the drop rate is so low that it still doesn't feel like you are making any progress, especially if you need more than one weapon. And believe it or not MANY people have done the fight many times and are still getting crappy drop rates. Eventually the fight just becomes going through the motions rather than a hardcore challenge after you've done it so much and not having anything to show for it begins to frustrate people.
    (0)
    Last edited by Estellios; 01-01-2012 at 04:20 AM.

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