One thing the dye system piss me a lot is the fact that some cloths lose some texture when we dye them.
Taking the Chinese dress as example, it has lovely texture with it's default color. But when you change, the dress become more simple.
One thing the dye system piss me a lot is the fact that some cloths lose some texture when we dye them.
Taking the Chinese dress as example, it has lovely texture with it's default color. But when you change, the dress become more simple.
That sounds like an extremely stupid way to handle this feature on a development level. If this is even remotely the case, then they absolutely need to redesign the feature from the ground up. If for no other reason but to future-proof their game.I remember reading somewhere the way the dye system currently works is that it changes not the texture of the model, but the model itself to a different model with different texture.
This requires creating 123 different models for each piece of armor as there is 123 differnet dyes. It seems like a bandaid fix for the request for dyes as it wasnt in 1.0 and would have required a major overhaul of how items work. Adding another dye channel to this system would require not 123 models but 15129 models.
If this is true, they would effectively have to modify every piece of armor in the game, every time they wanted to add a new dye. In which case they have already done this, when they introduced Pure White, Jet Black and the list of metallic dyes they added in not-so-recent patches over time.
I don't know 2 cents about programming but this seems to me like a complete arse-around way of doing this. I am sure there are more efficient ways to do such a simple thing. Other MMOs do this quite easily...
Last edited by Altena; 07-15-2017 at 12:50 AM.
The glamour system needs SO many updates.![]()
Another thing - let us start being able to dye most, if not all, gear. Would open up the glamour end-game quite a lot. It irks me to no end that a lot of dungeon gear or other drops aren't dyeable, and they use custom colors that we have no access to. Makes trying to match other pieces a bit difficult at times.
Just a touch. Unfortunately, I do recall Yoshida being asked about more glamour options since AF is job specific only and his response was claiming they could work on it but that it wasn't a high priority. I mock Blitzball because they have brought it up more than once and it seems inevitable we'll get that... which I suspect will die within a week or two. Glamour stuff like what you proposed or being able to slot multiple options would be far better.I sense a bit of sarcasm in there, and I did chuckle at the Blitzball comment.
If they can't design proper raids (not just embellished trials), or horizontal gear options over and above raid/tome gear, then I will bite on the more casual content.
At the end of the day, glamour is the true end-game of this game isn't it?
Lol if this is true... holy crap. Every new thing I hear about how SE designs is just yet more evidence in the basket of they have no idea how to design efficiently...I remember reading somewhere the way the dye system currently works is that it changes not the texture of the model, but the model itself to a different model with different texture.
This requires creating 123 different models for each piece of armor as there is 123 differnet dyes. It seems like a bandaid fix for the request for dyes as it wasnt in 1.0 and would have required a major overhaul of how items work. Adding another dye channel to this system would require not 123 models but 15129 models.
system limitations...blah blah blah
Final Fantasy XVII online 2.0 A Realm Reborn'd please look forward to it.
On a serious note, I've wanted this, it just seems its not happening. They say that they would have to rework the whole system, and postponing this feature is making that work bigger with more gear they add. So I'm guessing they are just not doing this at all, ever.
Well if it wasn't for the fact that the game is quite clearly poorly coded it probably would be possible for things like having more than a single dye on a piece of gear. I mean sure it's coded worlds better than the mess called 1.0 ever was, but it's still pretty limiting it seems. Given that asking SE for things that are just basic features in even older F2P trash MMORPGs are constantly met with the same old bullcrap "limitations" excuses. Would be nice if they would stop hiding behind that excuse all the time and just admit it's their poor coding that's preventing it from being a thing rather than server or console "limitations".
Since there's no way I'm going to believe FFXIV somehow can't implement the ability to apply 2-3 dyes to a piece of gear when F2P ultra poorly coded trash like Mabinogi which has been out for 9 years longer can somehow handle being able to dye 3 different parts of a gear piece just fine! Heck to make matters look even worse Mabinogi even has FLASHY dyes that flash between several different colors. So if a game like that can handle having a gear piece dyed with flashy dyes that cycle between a bunch of different colors on 3 different spots per gear just fine then I'm sure FFXIV should be able to handle more dyable spots.
Last edited by Vallamaria; 07-15-2017 at 07:46 AM.
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