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  1. #1
    Player
    Avatar de Altena
    Inscrit
    avril 2012
    Messages
    1 362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Maître d'hast Lv 90

    Two/three dyes on one piece of gear

    Please give us two (ideally three) dye options, specifically for gear that natively consist of two different colours.

    Currently when dying a LOT of the gear in this game, the default colours look better.
    Not because of the colour choices of the dev team, but due to their freedom of making two parts of the gear, different colours.

    I am going to give an example of the issue.



    In the image above, you will see that the left (default) contains a brown, a red, an aqua and a black colour palette.

    The right (dyed) contains black and blue, with the sash also changing to a light blue.

    The glamour system for gear would be improved greatly if we had a primary colour, and one or two additional secondary colour options.

    A glamour system akin to that of Guildwars 2 would be fantastic, however at this point I think that is a pipe dream.

    *EDIT*

    Final note - if it is far too much work to edit gear currently in the game to allow for multiple dyes - then please at least design gear in the future to allow for this.
    (28)
    Dernière modification de Altena, 14/07/2017 à 17h06

  2. #2
    Player
    Avatar de Bourne_Endeavor
    Inscrit
    septembre 2015
    Lieu
    Ul'Dah
    Messages
    5 377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Chevalier dragon Lv 90
    While I would absolutely love more flexibility with colour palettes, our glamour system isn't even robust enough to allow for more than one copy-- making all the wonderful AF gear borderline useless. Unfortunately, the devs seem to be prioritizing things like possibly Blitzball over changing that. So I doubt anything comes of it.
    (2)

  3. #3
    Player
    Avatar de Fredco191
    Inscrit
    dcembre 2013
    Lieu
    Within your device
    Messages
    1 654
    Character
    Olafur Johannsson
    World
    Diabolos
    Main Class
    Rôdeur vipère Lv 100
    *gasp* I could have a white shirt under the Scion Adventurer's Jacket!
    SE DO THIS!!
    (2)

  4. #4
    Player
    Avatar de Paladinleeds
    Inscrit
    septembre 2015
    Lieu
    Ul'dah
    Messages
    2 210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    Mage blanc Lv 100
    I know they've mentioned that their glamour system is woefully underdeveloped and would require starting from scratch to fix the issues, but I think they've also said the same for their dye system. I can't recall where I saw it, but I'm pretty sure I saw that. So, I don't think it'll happen as they don't wanna tear it down and start again... might well just be a 1.0 relic...

    Citation Envoyé par Altena Voir le message
    If they can't design proper raids (not just embellished trials)
    Off topic but... oh man oh man oh man, someone who agrees with me that Omega doesn't feel like a raid. I mentioned it in a FFXIV related Discord and got told "Well who cares about trash? Savage never had it anyway" - but yeah, Omega doesn't feel like a raid to me. Just a trial. Return to Ivalice will likely feel like a raid though. I always found the 24-man duties were nailed as raids go. Why can't the 8-man raids be the same? Why classify them as raids if they're just trials? Drives me up the nut...
    (2)
    Dernière modification de Paladinleeds, 14/07/2017 à 17h16
    White Mage ~ Scholar ~ Paladin
    Citation Envoyé par Spiroglyph Voir le message
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    Avatar de Reaperking386
    Inscrit
    aot 2013
    Lieu
    Limsa
    Messages
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Chevalier noir Lv 90
    They stated in a interview long ago that the dye system we have was unplaced because some colors did not shade well under certain lighting and that the gear they created would still be identified by what they originally designed.
    (0)

  6. #6
    Player
    Avatar de Altena
    Inscrit
    avril 2012
    Messages
    1 362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Maître d'hast Lv 90
    Citation Envoyé par Bourne_Endeavor Voir le message
    While I would absolutely love more flexibility with colour palettes, our glamour system isn't even robust enough to allow for more than one copy-- making all the wonderful AF gear borderline useless. Unfortunately, the devs seem to be prioritizing things like possibly Blitzball over changing that. So I doubt anything comes of it.
    I sense a bit of sarcasm in there, and I did chuckle at the Blitzball comment.

    If they can't design proper raids (not just embellished trials), or horizontal gear options over and above raid/tome gear, then I will bite on the more casual content.
    At the end of the day, glamour is the true end-game of this game isn't it?

    Citation Envoyé par Reaperking386 Voir le message
    They stated in a interview long ago that the dye system we have was unplaced because some colors did not shade well under certain lighting and that the gear they created would still be identified by what they originally designed.
    This excuse is simply a cop-out in all honesty. Just like many comments such as server stress, console limitations, etc etc. It's their way of saying "we don't want to invest the resources into doing xxx".

    You can dye the body piece that I used as an example, a metallic colour if you really want, which looks completely eye-sore on a lot of cloth pieces, regardless of the lighting.
    If this was their true reason for not adding multiple dyes, then they might as well start removing options for certain colours for certain pieces.

    Citation Envoyé par Paladinleeds Voir le message
    Off topic but... oh man oh man oh man, someone who agrees with me that Omega doesn't feel like a raid. I mentioned it in a FFXIV related Discord and got told "Well who cares about trash? Savage never had it anyway" - but yeah, Omega doesn't feel like a raid to me. Just a trial. Return to Ivalice will likely feel like a raid though. I always found the 24-man duties were nailed as raids go. Why can't the 8-man raids be the same? Why classify them as raids if they're just trials? Drives me up the nut...
    Don't mean to derail the topic but I can't really blame SE for this entirely.
    They tried to do it in BCoB, but a bunch of people complained that the trash was pointless, and that turn 3 was a waste of time. So the people that said that are partially to blame..

    However something I can blame SE for, is that said trash was indeed trash, and had no use. Which is what most people complained about back then in the first place.
    If they gave the trash in BCoB Turn 1 & 3 a purpose, then it wouldn't have been an issue.

    Let this trash have a low drop rate for other aetherial gear (such as what you get in Diadem) at 10-iLvls lower than raid or tome gear or something.. That would be a huge step forward for this game in my eyes, to open up the potential for people to gear up multiple roles. Hell, this may even cause people that don't raid to want to actually try the first turn - even if it's just for the trash mobs.
    (3)
    Dernière modification de Altena, 14/07/2017 à 17h24

  7. #7
    Player
    Avatar de Krotoan
    Inscrit
    mai 2013
    Messages
    3 591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Faucheur Lv 100
    this would be so nice. I have so many pieces of gear that would be perfect.. if only i could change the secondary color. Either that or the "main" dye affects the straps and not the cloth..
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    Avatar de Naunet
    Inscrit
    aot 2013
    Messages
    3 004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astromancien Lv 90
    I would love it.

    I have absolutely zero faith that SE will ever do it.
    (3)

  9. #9
    Player
    Avatar de Serilda
    Inscrit
    fvrier 2015
    Messages
    1 885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchimiste Lv 90
    I believe that they actually mentioned this at EU Fan Fest. I may mangle this explanation as it's from memory but the system is set up so each gear piece only has one dye flag, and to add multiples would strain the system (as well as requiring previous gear to be adjusted). Was this the question where he asked us to wait for PS5? The usual story. Yoshida sounded as though he'd like to be able to implement it, though.

    Another compromise I'd accept would be to have multiple versions of gear glamourable independent of job, e.g. the pretty navy/green version of the Gubal set rather than the dull brown version, as for dyeable gear this would have the same effect as letting us dye multiple parts of a piece in a more limited way. Something for the glamour log wishlist.

    Since my character has grey skin, a lot of pieces have dark grey shirts or highlights which disappear from a distance and ruin the look. And why do so many pieces have brown highlights lately? I don't like brown clothes
    (1)

  10. #10
    Player
    Avatar de Enur
    Inscrit
    novembre 2015
    Lieu
    Ul'dah
    Messages
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugiliste Lv 70
    I remember reading somewhere the way the dye system currently works is that it changes not the texture of the model, but the model itself to a different model with different texture.

    This requires creating 123 different models for each piece of armor as there is 123 differnet dyes. It seems like a bandaid fix for the request for dyes as it wasnt in 1.0 and would have required a major overhaul of how items work. Adding another dye channel to this system would require not 123 models but 15129 models.
    (1)

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