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  1. #1
    Player
    Ry0uSh1n's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Ryoushin Mizuki
    World
    Midgardsormr
    Main Class
    Paladin Lv 70

    Hallowed Ground = Uselss

    This skill is by far the most useless skill of all paladin skills. I can't even consider it a "Oh Sh**" button any more because a skill that is suppose to be instant, really is not instant. The animation should come after the skill has been applied to user, not the other way around. It's very sad when you see the icon float above your head but does not get applied towards your status only to die.

    I feel this skill is a wasted use when you try and make a judgement that may or may not save the party, so say i'm down to 2k life and I decide to use HG just in case my healer is having to dodge mechanics or whatnot. I press the assigned button, watch the skill activate and still die. Im dealing with 95-120 ping outside of current "DDOS attacks".

    So outside of the skills "instant" delay is there really any use to this skill? It really seems like a waste to make a judgement call when you're sitting at 15k and have to make a 50/50 decision if your healer is going to be able to heal you before the next attack/attacks.

    In short I honestly feel that the tooltip for HG needs to be updated to something in the aspect of cast time of 3-5 seconds, since it's not a instant skill. Unless you have a ping of less then 50 the skill is not instant.
    (0)

  2. #2
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    It's not an Oh shit button. It can be used that way, but it's a tank buster mitigation button. You use it at a specific time in a fight that is always in the same place and is usually preceded by a long cast bar that gives you plenty of time to react.
    (20)

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I grouped with two paladins today for EX Primals and Deltascape who didn't use any Holy Spirit at all.
    (1)

  4. #4
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    HG use should be planned. An emergency button is the wrong way to use it.

    Use it on that giant pull you know is coming. Use it on the tankbuster to reset your stacks and prevent a forced swap.

    It's an "I ignore this mechanic" button. Use it as such.

    Edit: Having said that, I agree the delay is murder.
    (12)

  5. #5
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I would have to agree with the above. I will usually plan on using HG... usually... unless I get one of those healers who likes to let me almost drop dead then sometimes I use it on pulls if I don't like how low I'm getting.

    But anyways, that said, while fighting bosses/trials, I will save it for the inevitable RNG-based bad luck scenario where I know I cannot dodge what the boss is about to do next. Sometimes I get trapped against the edge of the arena, and the boss goes "NOW I'm going to cover THAT side of the arena!" *HG* haha, nope.


    It gives you extra breathing room, if you see that huge AoE painted and you doubt you're going to get out of it in time.

    Another awesome time to use it, is when several DPS have taken bad hits and they are all 30% or less health and you want to give your healer a break and/or time to heal the DPS up before they die. If they are spamming heals on you, it's harder for them to heal the DPS. But if you pop HG, they got several seconds where they can just ignore you and focus on the DPS, especially the ones eating mechanics and AoEs.
    (0)

  6. #6
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    it was already used to cheese mechs before, and now it can be abused even more. you dont know how broken cover + hallowed ground is. how can anyone call this skill useless...
    (2)

  7. #7
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by QooEr View Post
    it was already used to cheese mechs before, and now it can be abused even more. you dont know how broken cover + hallowed ground is. how can anyone call this skill useless...
    I thought it didn't work with cover. It used to ignore Susano Stormsplitter. don't know if it's used to ignore Chalanta pull of light though.
    (0)

  8. #8
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by QooEr View Post
    it was already used to cheese mechs before, and now it can be abused even more. you dont know how broken cover + hallowed ground is. how can anyone call this skill useless...
    I mean, it's broken in the fact that you still take the full 80% damage from cover. Hallowed doesn't interact with it.

    As to the OP that's because you're using it wrong. You should never be popping it THAT close to the buster, it's a cd. But yeah hg does suck that cd is ridiculous. It half be shorter.
    (1)

  9. #9
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Are You really complaining about 10s invulnerability god mode with no downside?

    Living dead is a suicide button if your healer don't have tons of instant to burn or have an hard time with the fight/party.

    With HG they just ignore you to fill up/ress/dish dps out.
    (5)
    Last edited by Mattiux; 07-14-2017 at 06:37 PM.

  10. #10
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    With Hallowed Ground you can completely block Susano's tank buster and don't even have to swap. None of the other two tanks can do that.

    With Hallowed Ground, your HP doesn't drop to zero after you get hit with whatever it is you're probably trying to dodge. Meaning you don't give healers a heart attack and they don't have to scramble afterwards to try and heal you back to an acceptable HP level.

    Not to mention it doesn't get you stuck in the same place like Holmgang. Not to mention it doesn't kill you if you don't get healed like Living Dead. Not to mention it lasts for TEN - FREAKIN' - SECONDS??? Hello?????

    The cost of these benefits is the high cooldown. It would be considered THE BEST invulnerability ability, the cooldown is what makes it balanced. So there's no reason at all to complain.
    (1)

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