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  1. #201
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Verdan View Post
    If you play an Ast, Sam, or a Rdm?
    To be fair, of those 3, only one, namely SAM, has absolutely no utility to offer to its party except for its high damage output. Even then, SAM is still barely squeaking ahead of anyone while having a lot more to manage in their rotation. RDM has a rDPS buff of around 6% in Embolden, and still competes with SAM as far as DPS goes, at a personal dps of around 4.4k vs 4.6k. For comparison, MNK/NIN are both in the same range of 4.4k, and then add in the fact RDM prevents wipes but just existing...

    Yeah, if RDM doesn't get toned back no one will ever even glance at BLM or SMN, no matter how many buffs they get. That's just a straight blunt fact.
    (1)

  2. #202
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vexander View Post
    -Snip-
    I think you're greatly underestimating how valuable Verraise will be in progression raid groups. That alone should justify BLM having a significant lead in DPS compared to RDM. And as I said before, buffing BLM beyond RDM to that level will only create imbalances with other DPS as well as content.

    This is also not taking into account the fact that people are saying RDM is a lot easier to play compared to the other two as well. Though i admit that is subjective.
    (0)

  3. #203
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    How about we stop arguing and try to get this hairstyle into the game?

    (1)

  4. #204
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kabzy View Post
    I think you're greatly underestimating how valuable Verraise will be in progression raid groups. That alone should justify BLM having a significant lead in DPS compared to RDM. And as I said before, buffing BLM beyond RDM to that level will only create imbalances with other DPS as well as content.

    This is also not taking into account the fact that people are saying RDM is a lot easier to play compared to the other two as well. Though i admit that is subjective.
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    (1)

  5. #205
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vexander View Post
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    Pretty sure jobs aren't balanced around us being overgeared and knowing all the content, but okay. xD
    (0)

  6. #206
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lynde View Post
    You realize auto attacking kills Dualcast, right?
    It does not, but using any action that is not an ability does.

    Spells and the Melee combo are not classified as abilities, and so it cancels (or you could say consumed in the case of a spell) after using any such skill.
    (0)

  7. #207
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vexander View Post
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    Verraise is an amazing utility for any group, raid or no. The game balance is usually done for the jobs when they aren't overgeared for the content they're running. The jobs are balanced around the current (newest/highest ilvl) gear and newest content with a general disregard for how the higher ilvls will affect older content (as it will eventually get to the ilvl sync cap).

    Verraise becomes a less important utility in older content, or content that is being farmed by people whom know the content like the back of their hands. However, the utility it provides to static groups that always do things perfectly vs pugs with far less communication will usually weigh the latter more heavily as more players tend to run pugs over statics. It has to be balanced around for this reason. Giving one job good utility and damage output while suffering very few negatives isn't balanced when you consider how the other jobs factor into game balance. The utility, say BLM provides, is far less than what a RDM can do by rezzing half the party and helping cure them up; yet BLM suffers a DPS loss more greatly when they have to run around to avoid AoEs compared to RDM.

    RDM needs a decrease to DPS. I hate saying it because RDM is my favorite FF job, but it's not balanced.
    (0)
    Last edited by File2ish; 07-18-2017 at 12:46 PM.

  8. #208
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vorx View Post
    ...A great Jack of all Trade class and a true justice to how it always has been...
    Yes, a jack of all trades. Not a caster that does more damage than the staple casting job (BLM), has better utility, and doesn't suffer a damage loss as much as the aformentioned job when confronted with AoEs to dodge. Red Mage needs a nerf, I say this as a RDM who loves the job (going back to FFXI even). While I love how the job currently is, it's overpowered when considering all it brings vs what the other jobs have. Balance is more important than keeping the job as is. Cause it's either nerf RDM or buff the other DPS jobs.

    Red Mage is a jack of all trades.

    A jack of all trades is a master of none, and should not be objectively better than the masters of one at their own crafts.
    (6)

  9. #209
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by File2ish View Post
    -snip-
    And from my experience is that if a RDM is having to Verraise half the party they wont be doing anymore DPS. Unlike the BLM who will be refocusing on stabilizing his DPS. Because 2 Verraise is 50% of your MP, even with lucid dreaming you wont have enough MP if you have to do anymore verraising. If you have to heal on top of that you wont be doing anymore DPS until people stop dying and Lucid Dreaming comes back off its 2 min cooldown. The entire time doing 0 DPS.

    So technically BLM has less of a DPS loss from being made to move, then RDM gets from being forced to verraise and vercure spam. Because RDM has much more finite resources then a BLM.
    (2)

  10. #210
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Vorx View Post
    As for the other question, as of late i've had to step into a melee role as there aren't many reading up anymore and i do this to support the tank. it also places me near him in case i need to throw a support heal. as it stands without enhancements to my melee i can do around 1500-2300 compared to just around 2000-3000 (without critical) so it doesn't really make to much difference and i can do two things at once rather then just casting. Also if i relly more on Jolt, Scatter, and Impulse from that range my bar still goes up and i get an AOE around 1300-1500 (without critical) that makes the runs go much faster. On bosses i'll hang back and bombard them with my spells sure but leading up the melee is on par with most Monks and adds a second sword to the mix, then add in the AOE stuff and a lot of tanks have been very very thankful.
    I had to go to the wiki and double check to see if RDM was a Magical RANGE DPS...
    And also check the calendar of April 1st.
    Edit - I see that you put STR melds for AA... O_o
    Okay, lol, now this has to be a joke. Good one.
    (1)
    Last edited by Jybril; 07-18-2017 at 01:21 PM. Reason: Added.

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